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Messages - MaMuS

#1
SFFT a39
Voodoo 3300
n-force 4 ultra
athlon 3200+
Windows x64

Direct 3D:
Very well supported, Need for speed 2000 plays fantastic, Sonic Heroes have minor problems (I think that the textures bigger than 256x256)



UT is playing ok in 1024x1024... but when I put it on windowed mode, it becomes slow and have some bug's (off screen)

OBS: The desktop is seted in 16bpp

Open GL
Really, Really bad.. too slow, i've tryed to do something on Valve Hammer Editor, but no way. Very slow :(.

Glide
No support yet, I think.. What is the problem with glide? You would need to rewrite it for a 64bit compatibility?

it's really good for those first alpha realeses! Keep the good work man!
#2
Using the new SFFT driver (alpha 37) and with the corrected .inf file that he posted on the official topic.

It's just PURE Opengl.. it's anoyng, anyway, OGL was running very well after I formated the PC... [:(]

I still thinking that there is anything wrong with my opengl32.dll ;D
#3
I'm just having some problems to rum full opengl programs on my Windows 2003.
So.. when I try, for example, running Valve Hammer Editor I get an error sayng that OPENGL32.dll wasen't found.
Ok, so It should be ok to just put an Opengl32.dll on the system32 folder, and that's it? I tryed it with an mesafx dll and the error message has gone... but the program isen't running well... or better, the 3D window isen't working!

So, what should I do? Is the MESAFX an glide only? So it can't run windowed?
Is there is any other dll? or I'm on the wrong way?

Oh... and the STEAM H-L isen't working... even in software mode. But, the old H-L (WON version) is running fine in any mode(less pure OGL,whitout mesafx, wickedgl...).

I don't know if I'm writing a good text.. I just don't speak english so well.
#4
Is it possible to run Aquanox with an Voodoo3? Actulay I have seen a "glide games" list on this forum and Aquanox was there... but whem I start the game i see a dialog "This application need's DirectX 8 or better."

So.. Is there REALLY any way to play using Glide?[8)]

I'm using the new SFFT Alpha 35 driver's.
#5
Hmmm.. Taht's Strange. I can get the basicaly the same result on Half-Life2 just by running the game Windowed (FullScreen just don't start...) and setting the desktop bpp to 16bits.
But the real strange part is that using SFFT driver's I can run the game smothly (30fps, on the main screen, firt part of first chapter). But using Amiga Sport I get really crap FPS.

http://img96.imageshack.us/img96/3783/hl2omgv37cz.jpg

I think the main problem now are the textures... if there were any way to use 256x256x8bits textures... WOW :D