hey! thanx for the fast replies..
i have uploaded the screen saver here mcmago:
http://rapidshare.com/files/31643154/Matrix3D.scr.html
It is a ".scr" file, placed on the windows folder (c:\winnt\) so it had some version of glide3x inside (i suspect amigamerlin)... i replaced it with the glide3x that came with the latest sfft.. and now i get a general windows error box, instead of a black window...
I did the same wih the glide3x.dll and opengl.dll that came with mesafx 6.1.0.8, and also the opengl.dll from mesafx 6.2.0.2.. and the error box i got changed to "HWCEXT_GETLINEARADDR Failed" ...
Anyway, dont you worry about this, its just an oldish screen saver..
I was more concerned in what is forcing FF8 to run at higher resolution.. like forcing Direct3D to upsample the resolution or something.. is this possible? or is there a working D3D->opengl wrapper that let you do this?? (for directx9..)
i have uploaded the screen saver here mcmago:
http://rapidshare.com/files/31643154/Matrix3D.scr.html
It is a ".scr" file, placed on the windows folder (c:\winnt\) so it had some version of glide3x inside (i suspect amigamerlin)... i replaced it with the glide3x that came with the latest sfft.. and now i get a general windows error box, instead of a black window...
I did the same wih the glide3x.dll and opengl.dll that came with mesafx 6.1.0.8, and also the opengl.dll from mesafx 6.2.0.2.. and the error box i got changed to "HWCEXT_GETLINEARADDR Failed" ...
Anyway, dont you worry about this, its just an oldish screen saver..
I was more concerned in what is forcing FF8 to run at higher resolution.. like forcing Direct3D to upsample the resolution or something.. is this possible? or is there a working D3D->opengl wrapper that let you do this?? (for directx9..)