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Messages - gtxe

#1
With my "fix" it's not possible to change the AA-setting via 3dfx-tools!
It's because 3dfx-tools does not change the variables in "HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\3dfxvs\Device0".
You have to do it manually.
#2
I've updated the driver from Alpha 46 to Alpha 47:
- 4x AA is enabled in 3dfx Tools
- then I started 3DMark2001SE (demo not benchmark): 4xAA worked
- I tried FlatOut: No AA visible
- I tried 3DMark2001SE again, AA was gone :-O
- in Regedit I moved the string "SSTH3_SLI_AA_CONFIGURATION" form HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\3dfxvs\Device0\D3D to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\3dfxvs\Device0
- now AA is working correctly

Seems like all enviromental variables for D3D now must be located there.
#3
The same kind of texture-problems I have with Battlefield 1942, NFS MW after resolution-switching, sometimes in S.W.I.N.E.  But these problems were with earlier SFFT-Driver too.
S.W.I.N.E. is still crashing after a few minutes, no bsod, no error message, just freeze.

Win2k, v56k Rev3700, Epox 8k5a3+, SFFT46
#4
I tried Max Payne in 1024x768 32bit max. details-> "extremely fluent" :-)
1280x1024 32bit/16bit -> slideshow :-(
#5
to all voodoo 6000 users:
I had a square on the screen in DirectX-Games (not Glide or OpenGL) in the last time.
It looks like a mouse-pointer and SLI bug.
At first I tried an older SFFT-Driver -> dosn't help.
Then I have uninstalled DirectX9c and have reinstalled it again (DirectX9c-Feb2007).

Now the square disappeared!
I'm using Win2k, v56k Rev3700, Epox 8k5a3+, SFFT45

Perhaps someone else had the same problem...
#6
I found a new problem in alpfa 36 driver:
In the game TrackMania Nations MipMaping is disabled now. Changing LOD-Bias didn't help.
I remember Alpha 34 had not this problem.
#7
Shadow Ops works fine now, in this modes: noAA and 2xAA:


but in 4xAA and 8xAA modes the red-green squares look transparent:

I made this image with digicam, because it was not possible make screenshots.

Great job, SFFT !!!

I used alpha 36 with v56k.
#8
Shadow Ops Red Mercury
in the menu:


the cutscenes (videos ?) are not visible (black screen).

in the game everything is fine:


used driver: SFFT 34 with v56k
#9
In Delta Force 2 (D3D Mode) you can see through the terrain. The weapon is not visible.



Drivers used: AM 3.1 R11, SFFT 32/33