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Messages - winniethepooh_rus

#1
Games / Pixel shaders emulator in GTA:SA?
12 July 2005, 12:49:44
QuoteOriginally posted by r21vo

well there's no way that gf2mx400 could support shaders, those effects you saw are done without shaders.

realistic clothes effects is very hard to implement w/o pixel shaders. I know that shader's procession is done deeply in GPU, and it is impossible to emulate it w/out full GPU emulation. Yes, it is possible to do much of shaders effects, but it will be very slow without special assembler optimisations (bumpmapping for example). gta:sa works too fast for these effects.
#2
Games / Pixel shaders emulator in GTA:SA?
12 July 2005, 09:34:29
As you know, GTA:SA works with GF2MX400 pretty good, and some effects (such as clothes shades, fire, blurring, etc), which is done by pixel shaders, works too. These effects is 100% shaders effects, but why they work with GF2MX400? Maybe, of course, it is experiments with cubemaps, but it's very hard to implement these for all effects in GTA:SA.
#3
Games / GTA SA playable @ Voodoo5!
11 July 2005, 17:53:25
Take any HEX-editor, go to GTA_sa.set (In my documents\GTA San Andreas User Files), search 21(hex) up to last entry and replace it to 01 (640x480x16) or 02 (640x480x32) or 0B (800x600x16).
Byte before mod byte must be 00 for 16bit mode, 01 for 32bit. (?)
In 640x480 modes Advanced Settings works.

Enjoy the GTA:SA!

ps. if you use gta_sa.set from other videocard, you must run GTA:SA at least one time before mod.