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Messages - Dekal

#1
Hints By Advanced Users / FXT1 in D3D?
10 July 2005, 05:11:09
I know that the memory is very limited but this are/would be small buffers for a great performance boost!
#2
QuoteOriginally posted by Nightbird

QuoteI have problems to play Unreal Tournament 2004 with Voodoo4 4500 in OpenGL. Direct3D is avaible but there are many bugs in textures. Maybe it is best i take a screenshot with that bugs.
Is it able to play that game in Glide-Mode?
About UT2004 and D3D, the best is that you take scrennshoots

I tried UT2003 in Opengl but frankly, D3D was the best (was under Win9x)

You can't play UT2004 in Glide.
Only the first, you can.


Now i have used MesaFX v.6.2.0.1 for OpenGL in Unreal Tournament 2004. It worked very stable and has produced higher/more stable framerates than sfftalpha30. Quality with OpenGL was also better than with Direct3D. But both modes produces same bugs in textures. Maybe i must set higher texture detail. I will try it out and take a screenshot.
#3
Hints By Advanced Users / FXT1 in D3D?
24 June 2005, 19:42:00
First, i know nothing about programming, too. But wouldn't it be possible to drastically increase video performance with more buffers/pre-buffers before displaying the processed graphic? I have seen great increase when switching from 0 Pending Buffers to 1 Pending Buffers and would suggest to set it to min. 1 Pending Buffers by default when installing driver whitout 3dfx-tools or v.control or another tool, if possible. Sorry for my bad question, but can that T-Buffer utilized to boost 3D-performance, instead of using it for better quality? Maybe it is one of that hidden performance booster in that good old voodoo5 at least.
#4
I have problems to play Unreal Tournament 2004 with Voodoo4 4500 in OpenGL. Direct3D is avaible but there are many bugs in textures. Maybe it is best i take a screenshot with that bugs.
Is it able to play that game in Glide-Mode?