Thanks for the quick feedback.
Well, the freezing haunts me since I have this board. When I first posted, I wasn't using any standalone opengl drivers, but now I'm using WickedGL and it seems that the crashes have stopped (for a while). I mean, sometimes it still crashes, but at most 1 or 2 times per day. However, I haven't tested any other games to see if the crashes still occur. I'll install some FPS'ers then I'll be posting back here again about it.
Yes, Half-Life is in OpenGL mode. 1024x768, 32 color depth.
About the TV feature, I've managed to get it to work with this driver I'm using.
I don't know if I can post it here since is another issue, but here it goes:
Is there any conversor for the TV to make it work with PAL-M instead of NTSC (which is native from my board, but my country uses PAL-M system) ?
The only way I've managed to get color at my tv was opening virtualdub to convert to PAL-M then going back to 3dfx TV turner. I'd like a solution for that too.
Thanks again.
Well, the freezing haunts me since I have this board. When I first posted, I wasn't using any standalone opengl drivers, but now I'm using WickedGL and it seems that the crashes have stopped (for a while). I mean, sometimes it still crashes, but at most 1 or 2 times per day. However, I haven't tested any other games to see if the crashes still occur. I'll install some FPS'ers then I'll be posting back here again about it.
Yes, Half-Life is in OpenGL mode. 1024x768, 32 color depth.
About the TV feature, I've managed to get it to work with this driver I'm using.
I don't know if I can post it here since is another issue, but here it goes:
Is there any conversor for the TV to make it work with PAL-M instead of NTSC (which is native from my board, but my country uses PAL-M system) ?
The only way I've managed to get color at my tv was opening virtualdub to convert to PAL-M then going back to 3dfx TV turner. I'd like a solution for that too.
Thanks again.