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Messages - v2

#1
Problem Solved. Thanks again for your posts ( none is better then zero  :D )
#2
AMD Video Cards / Quake on Lower Radeons
22 September 2006, 15:35:53
QuoteOriginally posted by youkaizero

I see, so Quake 4 doesn't use the same communication system Doom 3 does with the Hardware... I have however made SOME progress on it.
It actually amazes me on how a new game like this looks on older, and unsupported hardware. Where as a new game like Phantasy Star Universe works, but everything is so jagged looking.
Well because Quake 4 is communicating directly with hardware.
Due to this reason You can play on older radeons .
"unsuported" for  many developers means untested but not necesarly incompatibile.When you play Q4 on your radeon practicaly the game detects how much memory do you have how much rendering pipelines do you have, what are the  memory and clock speed then the game will revert to the max  experience gameplay that your video-card can obtain.
#3
AMD Video Cards / Quake on Lower Radeons
20 August 2006, 06:11:18
QuoteOriginally posted by youkaizero

Yes, I know but that changes the whole look to Quake 4, basically disabling almost all the specular, making the shadows look like crap, makes the bump maps look horrible, and the colors to dull for it. I'm talking about keeping somewhat of the quality, atleast for the models in game. This is done by switching the rendering system from r200, or ARB2, to ARB. But like I said, you lose massive quality. I want a way to keep quality in the game.
yeah, quake 4 without specular and other effects is not quake, is a "thing" that renders somtehing.This fx are written in QuakeC language script and are part of the followings 3D Technologies:
Unified Light an shadowing
Stencil shadow volume
Shadow Volume
These technologies are based on mathematic strong algorithms and mathematic distrbution  algorithms ( for rendering in real time shadows and special Fx).Related to other games Quake 4 ( doom 3 engine) don't use at run-time Windows Hardware Abstractation Layer.
In stead, quake4 uses it own scripts to comunicate with hardware.
3d algoritms are performed by the VGA's GPU.So a lot of work is done
by the videocard.That's why every Quake 4 session is a benchmark of your video. So the more rendering pipelines has your VGa card the better.The core clock and memory clock are also verry important parameters and will have substantialy impact over your quake 4 experience gameplay.
#4
System Spec
[hardware]:
Intel Celeron 2.6 Ghz
Memory: 512 MB DDR
MotherBoard: ECS L4vxa2 with Via p4x400 Chipset.
Video : Asus Geforce 6600 TD , 128 MB DDR/128 bit
Audio:Creative Sound-blaster 24 bit live
HD:Maxtor 60 GB
Standard keyboard and mouse.

[BIOS settings]
Latest bios updated with ecs flash utility (the bios is flash-able)
FSB bus speed:400 Mhz
FSB clock:100 Mhz
DRAM clock: 166 Mhz
cpu clock:100 Mhz( enabled by auto setting)
cpu speed:2.6 GHz
All memory timings are controled by SPD
agp fastwrite=yes
agp read=no
agp write=no
AGP BUS: agp 8x
Agp aperture size:128
Agp driving control:auto
pci write=yes
pci read=yes
v8link=no
dbi to agp output=no

[Software]:
Win xp home edition with sp2.
directx 9.0c
Video Driver:Nvidia driver 67.66
VideoCard overclocked at : 366 MHz [Core] and  671 Mhz [memory](with RivaTuner at High quality settings for 3d and opengl )
System Driver: Via 4 in 1 driver,5.1.35 version (stable driver)
Using virtual memory aprox 1.5 X 512 MB[physical memory]
Page File Usage: 311 MB
Windows Appearance Interface  is in Performance Mode.

[The problem] :
Regarding the overcloking,  the system cannot manage the agp bus.
if the agp fastwrite , agp read and agp write are enabled in BIOS the system becomes unstable and in games is freezing (including counter-strike 1.6  ver).
if the agp fastwrite , agp read and agp write are disabled the system is stable but  pour 3d performance (9 FPS in doom 3 [with medium settings at 640*480 , all special FX on , ] on  geforce 6600 overcloked  )
If the videocard is not overcloked still the same problem.
Scanned for viruses/spyware/etc  and none found.
Hdd defrag.
With the hyperion driver the problem becomes worse.[the system is freezing without entering any game]
The latest nvidia driver do not solve the problem.Has no effect.
About Conflicts and sharing take a look at this picture:
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About IRQs see bellow:
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About memory:
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#5
Thanks Rolo01.no more green lights. :D
#6
Here is the problem:everything is GREEN [:(]


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System specifications:
Intel Celeron 2.6 Ghz
MB:ECS with chipset Via P4x400,512 MB DDRAM
Video:Gigabyte ati radeon 9250 ,128 MB DDRRAM ,128 biti,agp 8x
Video Card model:GV-R925128D
Sound:creative audigy Sound Blaster 24 bit live
OS:WinXP with SP 2
DirectX version:9.0c

Radeon 9250 info: :
Video Driver in use :catalyst 5.10 with control panel
third party software: Microsoft .NET framework 1.1 installed
OpenGL driver version :6.14.10.5396
D3D driver version    :6.14.10.0347

Catalyst 5.10 driver settings :
Anti-aliasing : let the application decide
anisotropic-filetering: let the application decide
texture preferance:performance
smartshader effects:none
alpha dithering method:error difuzion
mipmap detail level:performance
wait for vertical refresh:performance
AGP bus setting:AGP 8X

in-game settings:
rezolution:640X480
details:low quality
screen mode: 4:3
all advanced settings are off ,antizotropy and anti-aliasing are also off


BIOS settings (phoenix-award):
settings from AGP & P2P Bridge Control :
AGP aperture size:128 M
driving control:auto
Fast write:enabled
Master 1 ws write:enabled
master 1 ws read:enabled

The latest motherboard's drivers are installed
The motherboard has the latest bios version avaible
There are no directx problems

With the catalyst 5.7 , 5.8 , 5.9 I have the same problem.
The problem is only with Quake 4 ( in doom3  I have no problems)








#7
This is a Windows XP related problem not just for games and is not
depending on what service pack do you have.
Any application that uses ms-dos subsytem 16 bit interface will
generate this error if the setup applications don't find
the autoexec.nt file wich ,by default ,should be located in the
system32 directory

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I had the same problem .
Seems that all products that have the installation support based on
InstallShield software are faulting in winxsp if the autoexec.nt is not found in the system directory.A copy of the autoexec.nt file should be in this folder:
c:\windows\system32\Repair .If the file is there copy it to
system32 folder and there you go.No problem.
I've try it and it works.
If you don't have it then:
Open your notepad.
Copy and paste(only what is written in bold text) the followings(quoting from the file):

@echo off

REM AUTOEXEC.BAT is not used to initialize the MS-DOS environment.
REM AUTOEXEC.NT is used to initialize the MS-DOS environment unless a
REM different startup file is specified in an application's PIF.

REM Install CD ROM extensions
lh %SystemRoot%\system32\mscdexnt.exe

REM Install network redirector (load before dosx.exe)
lh %SystemRoot%\system32\redir

REM Install DPMI support
lh %SystemRoot%\system32\dosx

REM The following line enables Sound Blaster 2.0 support on NTVDM.
REM The command for setting the BLASTER environment is as follows:
REM    SET BLASTER=A220 I5 D1 P330
REM    where:
REM        A    specifies the sound blaster's base I/O port
REM        I    specifies the interrupt request line
REM        D    specifies the 8-bit DMA channel
REM        P    specifies the MPU-401 base I/O port
REM        T    specifies the type of sound blaster card
REM                 1 - Sound Blaster 1.5
REM                 2 - Sound Blaster Pro I
REM                 3 - Sound Blaster 2.0
REM                 4 - Sound Blaster Pro II
REM                 6 - SOund Blaster 16/AWE 32/32/64
REM
REM    The default value is A220 I5 D1 T3 and P330.  If any of the switches is
REM    left unspecified, the default value will be used. (NOTE, since all the
REM    ports are virtualized, the information provided here does not have to
REM    match the real hardware setting.)  NTVDM supports Sound Blaster 2.0 only.
REM    The T switch must be set to 3, if specified.
SET BLASTER=A220 I5 D1 P330 T3

REM To disable the sound blaster 2.0 support on NTVDM, specify an invalid
REM SB base I/O port address.  For example:
REM    SET BLASTER=A0





end of file;
Save it as autoexec.nt under system32 directory.
#8
QuoteOriginally posted by Xasd

Wow, Hitman2 and 3 with a Voodoo2??? I have to probe it.
LoL, good job
As you saw above the game can be playied.But me I have an unknown bad
error.( I have winxp)
If the game works for you ,please post your system specifications here
including the voodoo2 driver that you used and the operating system
,please.Thank you.
#9
Yes ,mr 47 ( "Tobias Ripper") :D
Nice to meet you again:D
Talking about wrong settings:


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#10
I have a voodoo2-1000 card.
I've heard people saying that this card is a display adapter
and other saying that this card is a video accelerator.
So,wich is it ?
#11
QuoteOriginally posted by PanoramixDruida

I agree with you; Unreal is the best game I've ever seen/played!
Try Quake 3 Arena with any voodoo cards.;)
#12
QuoteOriginally posted by Jules


This wrapper is a discontinued project. I heard it should be possible tot add the source of de WineX api for linux in this wrapper. But no one has tried this
I think they should finish first the release for Windows:)(Most of the users have Windows ),with the windows API.
Is verry hard to create a bridge between OpenGL and the D3D.
Finish a project then upgrade it.:)
#13
Yes.But has limited features.The OpenGl wrapper is still in beta
testing and the games that have Hardware Tnl and are designed for d3d platform  don't support this  wrapper and neighther the D3D9.dll to
OpenGL wrapper.Maybe the final release will support but I doubt it.
#14
I have winxp and I've tryed to play hitman2 and hitman3 with voodoo2 using the Mesa FX .The game runs fine for a while,then suddenly it halts and I'am pushed back in the desktop.
In hitman3,worse:When the game halts my computer restarts without warning or nothing.Just simply restarts or  I recive this error
messages:
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I've tryed all drivers (including this location: http://www.geocities.com/dborca/ )  and all combination ,and nothing works.
Now ,I know that Hitman2,hitman3 had been designed for d3d platform only,but the develloper had included an  openGl render.
In the hitman2.ini file :
I changed the line :DrawDll RenderD3D.dll with DdrawDll RenderOpenGl.dll,set the colour depth to 16,and the resolution to 640x480.
I have downloaded and  installed the opengl32.dll(mesa 6.3.0.1), in the hitman3 folder, created a batch file
in wich I wrote these 2 lines:
SET MESA_FX_MAXLOAD=10
hitman2.exe

Then I launched the game via this batch file and As you seen above its
limping.
So if have the same problem ,please report.
Current glide driver in-use:KoolSmoky's glide driver for winxp
Current mesafx glide library in-use:opengl32.dll mesafx(ver 6.3.0.1)


Here is some screenshots taken (until the game halts):
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