QuoteOriginally posted by r21voIt absolutely can. Some game developers would like their software to run on practically any system. Laptops and such still lack adequate 3D rendering capabilities. I even have competition, Pixomatic, which sells for 10,000 $ per license and is being used in Unreal Tournament 2004. swShader actually has more features, and the performance could become similar in the next months. It's also interesting for DirectX developers who would like to experiment with technology that would require expensive graphics cards, or things that are not even implemented in hardware yet.
I'm happy for you and i still can't imagine how swShader could make money..
QuoteYeah, nvidia keeps everything in secret.. Can you tell how did you got in?It could possible damage the company if I told in detail what I worked on. Ok, that chance is small but still I'd rather not risk it.
I got in contact because of a demo which I presented on a game development forum. They e-mailed me, I had three small interviews, and they offered me a summer internship. I had some problems getting a visa for the summer of 2003, but last summer everything went smooth. It was a great experience working there and I'll never regret it.
QuoteOfficialy 3dfx didn't release driver sources, but there was a leak, so sources are available. At present there are some enhusiasts which build new drivers, for example Amigamerlin, SFFT, Raziel64 and some others. They haven't opened their sources to public, but I guess cooperation always is possible Frankly i don't know about dx9 and 0gl support in detail, all i know that most of features which could be done in hardware were made. Some tricks are implemented, something is done in software I guess, this question could answer those who make drivers..Ok, I'll check that information after my exams!