First I want to give credit to Mr. Initiate from the Czech Republic. He knew just what software to utilize to get the most performace gain from his old graphics setup. While some may think it's rediculous to use a couple of V2's from the 1998 graphics era to play Doom 3, I think it's very original, and cool from an engineerng standpoint.
I am running a high-end system and this game gave it a run for its money. I can barely play Doom 3 at 1024x768 with full graphics detail. Granted it looks better on a newer system, but you critics are missing the point. Doom 3 runs on the V2's, it won't run on most other setups.
Sometimes old school tech is more refined, and runs smoother. If you don't know what I mean, look at a good old DOS system Mechwarrior 2. The game ran very fast and smooth on minimal hardware.
On a final note, the voodoo 2's had some of the best technology of their time and the best drivers of their time. I think a lot of engineers could learn a lesson from the old Voodoo 2's! Scalable architectures are amazing. Thanks for giving this hardcore gamer a look into the past.
I am running a high-end system and this game gave it a run for its money. I can barely play Doom 3 at 1024x768 with full graphics detail. Granted it looks better on a newer system, but you critics are missing the point. Doom 3 runs on the V2's, it won't run on most other setups.
Sometimes old school tech is more refined, and runs smoother. If you don't know what I mean, look at a good old DOS system Mechwarrior 2. The game ran very fast and smooth on minimal hardware.
On a final note, the voodoo 2's had some of the best technology of their time and the best drivers of their time. I think a lot of engineers could learn a lesson from the old Voodoo 2's! Scalable architectures are amazing. Thanks for giving this hardcore gamer a look into the past.