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Messages - TheGodODeath

#1
How much would you pay? Not sure if I want to part with them..
It would be pretty easy to make your own. If you cant find a huge heatsink just get like 3 chipset coolers for each chip..
#2
I'd say XP is fine, unless you absolutely must have a game that only works in 98..could always dual boot them.

For the 3dfx splash screen try V. Control: http://www.3dfxzone.it/koolsmoky/vctrl.html
See "disable 3dfx splash screen option".
#3
For screenshots use HyperSnap Dx, it should work..

I've gotten V2 SLI to work on an Athlon 64 board, but they werent mismatched. All I can say is try using different drivers..
#4
I couldnt get this to run on my Voodoo 5 with mesa, it would error. Though it was with version 5.4 of demul. Looks good.
#5
Yeah thats odd..a Voodoo 5 scales on my LCD at lower resolutions (although its running through VGA, not DVI). Its got to be a registry setting or something, because my monitor has no such setting in the OSD and you can control it in a graphics cards setting page usually..But personally, LCDs look terrible outside their native resolutions.
#6
Athlon 64 3200+
Voodoo 5 5500 PCI
SFFT 1.5

http://img4.imageshack.us/img4/117/ct3v5.jpg - without 2x FSAA
http://img10.imageshack.us/img10/117/ct3v5.jpg - with 2x FSAA

As for FPS its mostly a slide show...even at lower resolutions.
#7
Great work Geri! Too bad I disconnected my Voodoo 2s..might have to put them back in.
#8
The framerate ranges from 40-70, it's completly playable.
#10
User Feedback on News / Glide64 0.8 released
21 June 2005, 08:23:53
New version of this great N64 glide gpu plugin, changes in this release include:

Core changes, common for all games:

New fog. Now fog is calculated exactly the same as on real N64.
Software depth buffer render. Some effects work correct only if memory area corresponding to N64 depth buffer is filled with actual depth values. Software depth buffer allows plugin to correctly emulate such effects. This is CPU-demanding feature; don't use it if your CPU is below 1Ghz.
Dithered alpha. N64 hardware supports randomized alpha compare. It is not easy to emulate since PC hardware does not have direct analog of this feature. I finally found glide functions, which do the job. These functions are not supported by Voodoo1/2, and may not be supported by some drivers. To be sure that your driver support it, try to find string "Stipple?Ein your glide3x.dll
LOD calculation. N64 uses specific mipmapping, which is nearly impossible to emulate correctly on PC hardware. I have implemented a rough approximation of it. It seldom works well, but one specific effect, based on this feature, is working fine ?Eit is well known "Peach/Bowser portrait transition?Ein Super Mario 64.
Emu-plugin synchronization. Previous versions of Glide64 sometimes had problems with synchronization with emulator's core, and few games did not started because of it. These problems are fixed now.
LookAt functions support. LookAt functions emulation is important for correct automatic texture coordinates generation, which is used for reflections and other shining objects.
Napalm combiner extensions. Glide API has combiner extensions, which are much more powerful then standard combiner functions. These extensions allow me to emulate most of N64 combine modes 100% correct. I have redone complex combine modes for some games using combine extensions and got very nice result. These extensions are supported by Voodoo 4/5 only; other voodoos have no benefits from it.

Special games fixes :

Roadsters Trophy, rear-view mirror emulation.
The New Tetris, all graphics bugs are fixed.
International Superstar Soccer 64, fully playable.
1080 Snowboarding, replay is fixed (with hardware frame buffer emulation only).
Paper Mario o flickering problem is fully fixed. o special kind of lighting for flat objects, ?ED lighting?E is implemented. o most of frame buffer effects are emulated now o lot of combiner modes are implemented.
Perfect Dark, new frame buffer effects are implemented.
The Legend of Zelda - Majora's Mask, point lighting is implemented; "Link meets princess Zelda?Ecutscene is black&white now (with hardware frame buffer emulation only).
Resident Evil 2, fully playable now with movies and correct depth buffer emulation. Check compatibility list for details.
Conker's Bad Fur Day, dynamic lighting emulation. Motion blur in this game now works too.
- And many, many, many more.

homepage: http://glide64.emuxhaven.net/
#11
Off Topic / what if?
08 May 2005, 00:17:02
? You can use an ATi card in an nforce chipset fine..
#12
Off Topic / Xbox 360
03 May 2005, 21:34:02
Microsoft has no problem with losing money for each console sale..it was the same with Xbox 1..
#13
Yeah, Direct3D and such work..the only thing is that in my SLI setup, when it switches to D3D mode it outputs on the other Voodoo 2 card, since I have dual monitors I can work around this without having to switch cables..but is this suppose to happen?
#14
:o, nice job on the drivers Geri.

I installed them with my two Voodoo 2s (Diamond Monster 3DII specifically, 12mb) in SLI and it works. They're now reconized as display adapters. I havn't had a chance to test direct3d yet, but OpenGL and Glide work. The Voodoo2.exe configure file is nice too..

Specs:
Windows XP
AMD Athlon 64 3200 Clawhammer
Asus K8V Deluxe
2x 512mb RAM
Radeon 9800XT
#15
Voodoo2 Setup and tweaking / SLI no longer working.
02 February 2005, 21:56:06
It works, thanks man.