Hi. Has anyone had positive results with UT 2003 or UT 2004 on a Voodoo2 card? I gave up a few years ago because I could not find a workaround or fix for important things like the HUD.
However ... I recently tried Daniel Borca's OpenGL "replacement" (http://geocities.com/dborca/opengl/sage.html) on a Voodoo2 and had very good results with some maps. Deck17 is very playable, for example. The FPS is (obviously) higher with two Voodoo2 cards in SLI mode.
All I did was extract opengl32.dll and sage.ini from sage-0.9.2 into C:\UT2004\System. Next, I deleted UT2004.ini to remove the previous settings. After that, I started and exited UT 2004 to recreate a new UT2004.ini file. Finally, I edited UT2004.ini as follows:
1. [Engine.Engine] section
Comment: RenderDevice=D3DDrv.D3DRenderDevice
Uncomment: RenderDevice=OpenGLDrv.OpenGLRenderDevice
2. [WinDrv.WindowsClient] section
Set: FullscreenViewportX=640
Set: FullscreenViewportY=480
Set: TextureDetailInterface=Normal
(set other TextureDetail* settings to Low or VeryLow)
3. [OpenGLDrv.OpenGLRenderDevice]
Set: HighDetailActors=False
Set: SuperHighDetailActors=False
Add: Use16bitTextures=True
Add: Use16bit=True
I have adjusted other settings to see if they make a difference, but the above settings seem to be the most important. I left the settings in sage.ini alone.
The mouse pointer usually does not appear when I run UT 2004, so I press Alt+Enter once to make it appear. I unchecked "Detail Textures" in UT 2004's Settings | Display screen to gain a little speed.
The terrain in some maps such as Antalus looks dull, but hey ~ it's pretty "cool" to be able to play a game like UT 2004 on such an old card.
Long live 3dfx!
However ... I recently tried Daniel Borca's OpenGL "replacement" (http://geocities.com/dborca/opengl/sage.html) on a Voodoo2 and had very good results with some maps. Deck17 is very playable, for example. The FPS is (obviously) higher with two Voodoo2 cards in SLI mode.
All I did was extract opengl32.dll and sage.ini from sage-0.9.2 into C:\UT2004\System. Next, I deleted UT2004.ini to remove the previous settings. After that, I started and exited UT 2004 to recreate a new UT2004.ini file. Finally, I edited UT2004.ini as follows:
1. [Engine.Engine] section
Comment: RenderDevice=D3DDrv.D3DRenderDevice
Uncomment: RenderDevice=OpenGLDrv.OpenGLRenderDevice
2. [WinDrv.WindowsClient] section
Set: FullscreenViewportX=640
Set: FullscreenViewportY=480
Set: TextureDetailInterface=Normal
(set other TextureDetail* settings to Low or VeryLow)
3. [OpenGLDrv.OpenGLRenderDevice]
Set: HighDetailActors=False
Set: SuperHighDetailActors=False
Add: Use16bitTextures=True
Add: Use16bit=True
I have adjusted other settings to see if they make a difference, but the above settings seem to be the most important. I left the settings in sage.ini alone.
The mouse pointer usually does not appear when I run UT 2004, so I press Alt+Enter once to make it appear. I unchecked "Detail Textures" in UT 2004's Settings | Display screen to gain a little speed.
The terrain in some maps such as Antalus looks dull, but hey ~ it's pretty "cool" to be able to play a game like UT 2004 on such an old card.
Long live 3dfx!