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Messages - zandro

#1
General Discussions / MesaFX
16 December 2004, 23:11:33
I havent said a lot, but this seems like the time to speak out :)

When 3dfx went down the drain some years ago so to speak, i put my 3dfx voodoo5 5500agp
in my drawer never to again see the light of day. But then one day while browsing the internett i stumbeld uppon 3dfxzone.it, and i again remeberd the voodoo that i left in the drawer for dead. I also stil had the old rig that it had "lived" in. So i took it out again and installed it downloaded MESA and the new XP compatible drivers
and suddely there was life again in the old voodoo5, the first thing i tried was serius sam and i was stunned by the speed and image quality that i got running 1280x1024, witch i never tought was possible, but yet it worked, and got improved over time to the level that MESA has today it can now run doom3, om sure i anyone had claimed something like that a year ago they would probably end up a month or two in the "puzzlehouse" :P , but daniel proved that you dont
need an army of engineers to manage such a deed, he took the voodoo cards to a level never before seen and managed to implemented features that no one thougt possible. So in my graditude i have something to offer as an parting gift.. and i hope that he will
share it with you

thanks for all your support and devotion to us, erm and our voodoo cards [:p]

An sneak peak of the parting gift
Image Insert:

22.31 KB

Update: hmm didnt work guess i have to put up a mirror then..[B)]
#2
chatocl try to set the desktop resolution to 640x480 16bit
and then run the try run the game, it might just work ;)
#3
QuoteZandro how well does this demo work with Amigerlin 3

it works ok with AM 3.0 but the speed is ofcourse "hamperd"
by the fact that the d3d part of older drivers (AM 3.0" no pun intended)
is rather bad compared to sffa7. But i have tried other d3d games with big improvments
i both speed an image quality. amongst these are "serious sam second encounter"
that was impossible to run in d3d because of strange artifacts, black squares
where textures where suppose to be and, realy bad rendering speed... but no longer
since i went over to sff alpha 7 :) going to test a lot of games and compare
with older drivers
#4
Rollcage d3d does not work with sff Alpha7. im can se the intro movies
but when the ingame menu is about to show up i get a bluescreen with
a memmory dump that states an error in 3dfxvs...
demo can be found here  ftp://3dgamers.in-span.net/pub/3dgamers5/games/rollcage/rollcage.zip
#5
General Discussions / MesaFX
11 June 2004, 12:05:51
Ok just for my defense i wrote this werry fast
and probably did`nt use the right words....
if u look at it now it´s corrected..
but honestly i prefer "constructive" critics....
nitpicking is not my alley [:p]
#6
General Discussions / MesaFX
10 June 2004, 12:13:10
I`ve been looking into the TAA and TAA+FSAA
I have an ATI R9800pro and An Voodoo5500 AGP
Both supports alternating AA sample patterns
but its a big difference R350 (radeon 9800)
uses MSAA (multisampleAA) and Voodoo uses
SSAA (SupersampelAA). u alreday know this,
but v5(Napalm?) implents TAA in a SSAA
fashion, witch makes it more difficult
to make it look proppely since it is applied
to the whole scene an not just the edges..
would it not requier a mutch differen aproatch?.
or is it possible to make it look propperley
since TAA is highly FPS dependant?

NB!Im hardly thinking out loud......... [:p]
#7
General Discussions / MesaFX
18 May 2004, 10:37:45
Farcry actualy makes use of GL_HP_occlusion_test but it is
the only game i know that makes use of this extension.
And by the way would`nt it create major slowdown to
implent GL_ARB_fragment_program and GL_ARB_vertex_program
since the workload would denamd an hefty cpu?