Hello, after adding a second 3D Blaster Voodoo2 card, SLI mode was automatically detected, the video memory doubled to 8Mb and the texture memory remained the same 8Mb. What happens with the remaining 8Mb texture memory? Does each board stores its own copy of texture data?
Can someone confirm that 12 Mb(4+8) + 12 Mb(4+8) making 16 Mb (8+8)is normal in an SLI configuration?
I opened following document - but I haven't finished reading it yet -
VOODOO2 GRAPHICS HIGH PERFORMANCE GRAPHICS ENGINE FOR 3D GAME ACCELERATION Revision 1.16 December1, 1999
Can someone confirm that 12 Mb(4+8) + 12 Mb(4+8) making 16 Mb (8+8)is normal in an SLI configuration?
I opened following document - but I haven't finished reading it yet -
VOODOO2 GRAPHICS HIGH PERFORMANCE GRAPHICS ENGINE FOR 3D GAME ACCELERATION Revision 1.16 December1, 1999