Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Vuuduu2

#1
Hello, after adding a second 3D Blaster Voodoo2 card, SLI mode was automatically detected, the video memory doubled to 8Mb and the texture memory remained the same 8Mb.  What happens with the remaining 8Mb texture memory?  Does each board stores its own copy of texture data?
Can someone confirm that 12 Mb(4+8) + 12 Mb(4+8) making 16 Mb (8+8)is normal in an SLI configuration?
I opened following document - but I haven't finished reading it yet -
VOODOO2 GRAPHICS HIGH PERFORMANCE GRAPHICS ENGINE FOR 3D GAME ACCELERATION Revision 1.16 December1, 1999
#2
Hello Wolfman, I am happy that you got the anwer from Nightbird.  Got the same problem since I installed a Voodoo2 on XP last monday.  
See http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=792.
Yesterday I moved the Voodoo2 to a W95 machine.  Please keep reporting  your experiences with Voodoo on this forum, cause I think we might encounter similar problems.
... like POD failing installation among others.
Have fun!
#3
Hello,
I installed a Voodoo2 in a XP pc with FastVoodoo2 4.0 GE and realised after a while that DirectX is not supported on addon accelerators like the Voodoo2 on NT, W2K and XP.  
Thus I moved the board to a windows 95 pc.
Comments for the FastVoodoo2 4.0GE say ... Windows 98 and ME OS support and FastVoodoo2 3.5 say ...Windows 9X and ME support.  
This means I should use the 3.5 version under W95.
Does the 4.0 GE also work under W95?
Thank you for your advise