3dfxzone.it WorldWide Community

3dfx Hardware & Software => Banshee Topics and Setup Tips => Topic started by: tabriis on 14 January 2004, 08:34:26

Title: HELP!the problems with Commandos3 & blitzkreig
Post by: tabriis on 14 January 2004, 08:34:26
I'm using evolution driver 0.9,and the computer is 1G INTEL Celeron,256m ram,win98se.Direct 9.0b
When I run the commandos3,the system tells me that the program is operating in illegal way and turn it down forcely.
when I run the blitskreig,I can see the tittle,then the screen is all dark,then I see desktop.the program quits by itself.
I don't know how to do,please help me,I am Chinese,my English is very poor,hope u can understand it.
oh,my banshee card is Creative Banshee Blaster.

Title: HELP!the problems with Commandos3 & blitzkreig
Post by: Nightbird on 14 January 2004, 08:37:38
What's your machine ?

Commandos3 : what does the game need (system mini and recommended) ?

About Blitzkrieg, i know that this game uses textures 512*512 size.
Title: HELP!the problems with Commandos3 & blitzkreig
Post by: tabriis on 14 January 2004, 08:50:17
My machine: 1.0GHz celeron,256mb RAM,Creative Banshee Blaster 16M PCI
commandos3:
recommended£ºp¢ó 1.0GHz/128MB/GeForce2or higher
system mini£ºP¢ó 700MHz/128MB/GeForce2
Title: HELP!the problems with Commandos3 & blitzkreig
Post by: PHOENIX on 15 January 2004, 00:07:44
You should try using 3D-Analyze, because game Commando3 needs certainly TnL
https://www.3dfxzone.it/dir/tools/3d_analyze/index.php
Note that GeForce2 has got 32 MB VideoRAM whereas Creative Banshee has only 16 MB

Regards
Title: HELP!the problems with Commandos3 & blitzkreig
Post by: tabriis on 15 January 2004, 03:21:42
THANKS!
Title: HELP!the problems with Commandos3 & blitzkreig
Post by: spacelord on 05 March 2004, 03:06:10
¿Commandos 3 works in banshee?