Hi,
I put the news SCREENSHOTS ( 4 types,glide + direct3d + No Fsaa + 4xFsaa) ;)
(http://www.iespana.es/osckhar/ScreenShots/Tank%20powe1%20Glide%204x%20Fsaa.jpg)
(http://www.iespana.es/osckhar/ScreenShots/Tank%20powe1%20Glide%20no%20Fsaa.jpg)
(http://www.iespana.es/osckhar/ScreenShots/Tank%20powe1%20Direct3d%204xFsaa.jpg)
(http://www.iespana.es/osckhar/ScreenShots/Tank%20powe1%20Direct3d%20no%20Fsaa.jpg)
p.d. Bfffffff, 3dfx Glide and 4Fsaa forever!
How come your sky looks worse when you've got FSAA enabled?
It Is true, when I use 4xFsaa, I see that in the sky there are a lot "pixelación¿?". I don't know why? Can it to be a problem the drivers?
http://www.anandtech.com/showdoc.html?i=1288&p=8
I found this on AnandTech but I doubt it's the problem.
try to "play" with the load bias in the 3dfx tools (sharper)
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"load" should be "LOD" (level of detail).
how much is LOD of influence on fps?
*perhaps qrazi should do some benchmarking in this area?