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3dfx Hardware & Software => Voodoo2 Discussions => Topic started by: hexenII on 24 March 2006, 01:07:49

Title: XP Pro and Monster II 12meg
Post by: hexenII on 24 March 2006, 01:07:49
Hi All
I'm New here,and Thank you in advance for your site,I have been try to get this monster II card to work in XP Pro,but I could not find the drivers for it to work. Untill I found your site. I'm trying to get the game Hexen2 to use the 3dcard, so here is what I have done after reading your info on the drivers for this card. I have directx 9.Then installed FastVoodoo2_4.0_XP_Gold_Edition,rebooted.then installed 3dfxGL,miniinst1.exe,it found the hexen file and changed it,then rebooted. started the game up and here is what I get,
( grTex downloadmipmap:mipmap cannot span 2mbyte boundary )Then I installed the WickedGL,and did everything it said to do,and the same error, I have no idea what this means.Any help on this please.Thank you Hexen II.
Title: XP Pro and Monster II 12meg
Post by: ps47 on 24 March 2006, 15:38:12
known problem.use the original 3dfx glide,see here (http://www.shifter.sk/helppage/default_fix.htm#SLIdrivers).
Title: XP Pro and Monster II 12meg
Post by: 4eRNoBiL on 24 March 2006, 19:34:25
There is also alternative solution. Set an enviroment variable -SSTV2_TMU_MEMSIZE=2, or do the same in the registry. Create a new string value in HKEY_LOCAL_MACHINE\SOFTWARE\3Dfx Interactive\Voodoo2\Glide with the same name and value. This way you should be able to use your current drivers.
Title: XP Pro and Monster II 12meg
Post by: ps47 on 24 March 2006, 22:13:09
no.this is a problem with the glide2x to glide3x wrapper,which is used in the fastvoodoo2 4.0 driver.minigl and wickedgl doesnt work with the wrapper.use original glides,and everything will be perfectly ok..
Title: XP Pro and Monster II 12meg
Post by: hexenII on 25 March 2006, 18:53:43
Thanks everyone for your help on this problem I have. I did uninstall the FastVoodoo2_4.0_XP and the wickedgl. then tried the FastVoodoo2_3.5_XP that works so far with no errors,but the visual 3d are not as good as Quake III Arena not sure if it is using the card or not. I don't know if I should try the wickedgl in this version or not,well atleast I know what to try know with your all your help. ps47 do you mean use the original glides from the game or from FastVoodoo2_3.5_XP.
Thanks again.
Title: XP Pro and Monster II 12meg
Post by: 4eRNoBiL on 25 March 2006, 19:33:36
ps47, are you sure ? Quake 2 couldn't start on my system showing up the same error: "cannot span 2MB boundary" and I fixed it that way.
Title: XP Pro and Monster II 12meg
Post by: hexenII on 26 March 2006, 22:17:54
ps47,I did a New install, I have FastVoodoo2_3.5_XP installed,I tried the glide2x.dll from the monster II cd like you said I think!! No luck.The game runs fine with the new glide2x.dll  but,it just doesn't use the card for some reason,I tried the Demo Donut from  FastVoodoo2_4.0_XP to see if the card works and it used the card and looked great,I could move the donut with my mouse all around. I did install wickedgl from this version and no change, still will not use the card.Maybe a new install of game? also I have no 3dfx Voodoo2 Tab in settings,but the V2-OC tabs are displayed. Still lost on what to do from here. HexenII