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3dfx Hardware & Software => General Discussions => Topic started by: roflkopp on 17 May 2005, 16:18:52

Title: AA 22bit Screenshots with full Quality?
Post by: roflkopp on 17 May 2005, 16:18:52
HypersnapDX produces, even with enabled postfilteroption, more or less obvious colorbanding if AA is enable. With 2xAA colorbanding is barely visibly (depending on Scene) but with 4xAA Screenshots have a really bad quality.

Is there a way to make good AA/22bit Screenshots?
Title: AA 22bit Screenshots with full Quality?
Post by: roflkopp on 22 May 2005, 18:36:07
Ok, no one answers, so I post what i found out:


It's simply impossible to grab postfiltered antialiased 16bit Screenshots with their full quality under d3d/openGL. For Glide games, their is the only possibility to use the driverimplementet screenshot function, alas.

So we can say, that every 3dfx d3d/opengl 16bit/AA Screenshot in the www does not show full quality. [:(]
Title: AA 22bit Screenshots with full Quality?
Post by: ps47 on 22 May 2005, 18:43:32
I can confirm that.happened to me as well..