I have onboard graphic card that support pixel shader 2.0. I use 3D-Analyze to play Call of Duty 4 but there's a problem "Video card or driver doesn't support UBYTE4N vertex data". Problem of vertex shader and TnL are solve. Who can tell me how to config to play COD 4.Sorry about my English, I'm Vietnamese so my English's very bad.
My PC:CPU Dual Core E5200 2,5GHz.Ram 2Gb.GPU Intel GMA 3100 384Mb.
Image Insert:
(https://www.3dfxzone.it/public/uploaded/happy_day509/20091130172237_COD_4.JPG)
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You could try SwiftShader :
http://www.gamedev.net/community/forums/topic.asp?topic_id=489138
But don´t expect too much, now everything is rendered by the CPU.
That may be extremely slow.
You should consider buying another graphics card.
I have used Swiftshader but It's very slow, very lag.Another ideas?
QuoteOriginally posted by happy_day509
I have onboard graphic card that support pixel shader 2.0. I use 3D-Analyze to play Call of Duty 4 but there's a problem "Video card or driver doesn't support UBYTE4N vertex data". Problem of vertex shader and TnL are solve. Who can tell me how to config to play COD 4.Sorry about my English, I'm Vietnamese so my English's very bad.
My PC:CPU Dual Core E5200 2,5GHz.Ram 2Gb.GPU Intel GMA 3100 384Mb.
Image Insert:
(https://www.3dfxzone.it/public/uploaded/happy_day509/20091130172237_COD_4.JPG)
64.54 KB
THE-KILL119, Hi
Is your problem the same like happy_day509 ?
QuoteTHE-KILL119, Hi
Is your problem the same like happy_day509 ?
Same question also for me...:)
Bye bye