Hello to everybody this is my first TOPIC! :D
I have a Voodoo3 and I would like to know if is possible to play to ut2003 in mode OpenGL? I have plaied using SFFT Alpha 13 Driver in mode D3D...
ps. I have tried some MesaFX and anything of anything!!![:(]
Thanks,
napalm3Dfx
look in the directory UT2003\system
and look for UT2003.ini (txt)
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
-> d3d is on
[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
-> opengl is on
Just put a ; in front of the line RenderDevice=xxxxxxRenderDevice that you don't want to be used by the game when it loads.
Note here (though a little old now) the game ran better in D3D.
by osckhar "Daytona DDR VSA-101"
u have to use SFFT's Driver Alpha SFFT 13 for V3 on WinXP.
(napalm3Dfx already knows, and is playing right now :))
:D
Quote(napalm3Dfx already knows, and is playing right now )
Thanks to osckhar, I have played to the UT2003 in mode D3D under WinXP... ;)
And Now, I would like to try UT2003 in OpenGL. I have hearing that this game runs better in D3D (more FPS and better quality). In mode OpenGL is more slow, and bad quality... :( Anyway, What MesaFX I must to try?
Greetings,
napalm3Dfx
Nightbird gave the answer, but it's not worth playing in OGL, because the game looks like sheet[:X]. Only compressed textures are used in OGL (I think) and V3 can't handle them. Anyway, it "runs" using mesafx
For to see the AVG FPS using the demo OVERKILL (UT2003). How I must do it? I have wrote TIMEDEMO 1 on the CONSOLE, but it gives a MISTAKE. Is to say, I would like to see the AVERAGE FPS to the end the timedemo! I have utilized on the console STAT FPS, but I don't like this, I want to know exactly the AVG FPS!