when i try it
d3 say:
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...releasing DC: failed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idPacketServer::Kill: server thread not active
idRenderer::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
==== Game Shutdown ====
==== Map Shutdown ====
Clearing targets
-----------------------------------
Shutdown event system
...not started
-----------------------------------
Unable to initialize OpenGL
and in Mesa.Log is :
wglChoosePixelFormat failed
nSize = 40
nVersion = 1
dwFlags = 37
iPixelType = 0
cColorBits = 16
cRedBits = 0
cRedShift = 0
cGreenBits = 0
cGreenShift = 0
cBlueBits = 0
cBlueShift = 0
cAlphaBits = 8
cAlphaShift = 0
cAccumBits = 0
cAccumRedBits = 0
cAccumGreenBits = 0
cAccumBlueBits = 0
cAccumAlphaBits = 0
cDepthBits = 0
cStencilBits = 0
cAuxBuffers = 0
iLayerType = 0
bReserved = 0
dwLayerMask = 0
dwVisibleMask = 0
dwDamageMask = 0
with WickedGl 3.02 a can run it , but with graphics bugs
are you trying it with just 1 Voodoo2?
maybe get a second one and SLI it, for more power
also, i've seen it run on Voodoo2's, i'm guessing that is what your talking about with graphics bugs
the whole screen looked orange and it couldn't do the shader stuff