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Gaming with 3dfx Voodoo cards => Games => Topic started by: Kremit on 31 March 2004, 02:16:21

Title: Glide files & Unreal Tournament
Post by: Kremit on 31 March 2004, 02:16:21
hi,

I just istalled the evolution banshee driver (of the bansheeteam), and directX9.
I tried to play unreal tournament (the old one, not 2003), and I get this critical error: "assertion failed: Expected pointer....."

I tried replacing the glide2x.dll and glide3x.dll with other verions, but none of them worked, either i get an error, or the computer freezes, or the game starts but the screen goes black and i only hear the music.

what can i do?
can i improve my system further? (openGL or V.something 1.82 and stuff, i didnt really look into how it works...).

Thx.
Title: Glide files & Unreal Tournament
Post by: amp_man on 31 March 2004, 04:59:33
Try (re)placing the Glide files in the actual Unreal Tournament or the UT \system folder.
Title: Glide files & Unreal Tournament
Post by: Nightbird on 01 April 2004, 07:36:53
@ Kremit
What's the exact message ?
and
don't post the same message in several forums ;)
Title: Glide files & Unreal Tournament
Post by: Kremit on 01 April 2004, 17:03:06
the message is:

Crtitical Error
Assertion failed: ExpectedPointer == Cache Memory + MemTotal[File:C:\UTDev\Core\Src\Uncache.cpp] [Line: 256]

History: 1 <- FMemCahce::CheckState <- FMemCache::Init <- FGlideTMU::Init
<- UGlideRenderDevice::Init <- UWindowsViewport::TryRenderDevice <- UwindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine

I'll try replacing the files in the UT folder, thx.
Title: Glide files & Unreal Tournament
Post by: Nightbird on 05 April 2004, 20:18:41
Argh, i already have seen this problem with a banshee but i don't remember how it was resolved !  [:p]
Seems to me that the problem was not the driver.
Title: Glide files & Unreal Tournament
Post by: Sanek on 08 April 2004, 03:22:27
try placing opengl32.dll file included in WickedGL package in to the same folder, where unrealtournament.exe is. Everything should work fine.

I don't remember if voodoo 1 is supported by WGL, but if its not, try using MESA or any other driver (when you place opengl32.dll in the same folder with executable, it should switch to opengl mode automaticly).

I'm using voodoo2 and I never had any problems with UT, running at 100 fps avg. with WickedGL at 800x600 res.
Title: Glide files & Unreal Tournament
Post by: Nightbird on 08 April 2004, 07:44:40
This is a Banshee ;)but you can try