22 November 2024, 07:03 mobile  |  forums  |  amdzone.it  |  atizone.it  |  enboard  |  forumzone.it  |  hwsetup.it  |  nvidiazone.it  |  unixzone.it 
 
 
 
About UsAbout Us
Tag SearchTag Search
Share UsShare Us
Contact UsContact Us
Feed RSSFeed RSS
SitemapSitemap
3dfxzone.it
         your source for 3dfxhardware, and gaming
 
HOME    |    NEWS    |    GAMES    |    ARTICLES    |    3DFX    |    VIDEO CARDS    |    COMPONENTS    |    FILES BROWSER
 
 
MAIN
News News
Headlines Headlines
Games Games
Articles Articles
3dfx Hardware & Software 3dfx
Video Cards Video Cards
Components Components
Utilities Tools
Files Browser Files Browser
Communities Communities
Contact Us Contact Us
3DFX
Latest Headlines Latest Headlines
Older Headlines Older Headlines
3dfx Articles 3dfx Articles
Files Browser Files Browser
Communities Communities
Voodoo1 Voodoo1
Voodoo2 Voodoo2
Banshee Banshee
Voodoo3 Voodoo3
Voodoo4 and Voodoo5 Voodoo4/5
VoodooTV VoodooTV
Latest Drivers Latest Drivers
3dfxzone.it Releases Our Releases
Hot Files for 3dfx cards Hot Files
Games Settings GamesSettings
Best Settings BestSettings
Official Patches Official Patches
Patches for Transform and Lightning videogames T&L Patches
MesaFX MesaFX
WickedGL WickedGL
Glide 3X Glide 3x
Technology Demos Tech Demos
Game Demos Game Demos
Official FAQ Official FAQ
Just For Fun Just For Fun
3DFX Channel | Main menu Main menu
COMPONENTS
Processors Processors
Motherboards Motherboards
RAM Memories RAM Memories
Video Cards Video Cards
Audio Cards Audio Cards
SSDs & HDDs SSDs & HDDs
Network Connectivity Connectivity
Drivers Index Drivers Index
Hardware Channel | Main menu Main menu
VIDEO CARDS
AMD - ATI AMD
Intel Intel
NVIDIA NVIDIA
Matrox Matrox
Video Cards Channel | Main menu Main menu
UTILITIES
3D-Analyze 3D-Analyze
Antivirus Antivirus
Benchmarks Benchmarks
Data Recovery Data Recovery
Mastering Mastering
Screensavers Screensavers
Video Video
File Sharing File Sharing
Tweakers Tweakers
Windows Windows
Tools Index Tools Index
Software Download Channel | Main menu Main menu
VIDEOGAMES
Demos Demos
DirectX DirectX
Patches Patches
Screenshots Screenshots
Trailers Trailers
Utilities Utilities
Videogames | Main menu Main menu
 Release notes  DOSBox-X 2024.03.01 
Share it on Facebook Share it on Twitter Share it on WhatsApp Share it on reddit
In this page we post official release notes and changelogs related to DOSBox-X 2024.03.01, if and as software developers make available these. However, if you need more info on DOSBox-X 2024.03.01, or relases notes are not available yet, you can always consider to read its description as well.

  Release Notes   DOSBox-X 2024.03.01
  • If an empty CD-ROM drive is attached to IDE emulation, return "Medium Not
  • Present" instead of a read error, when asked to read. (joncampbell123).
  • Add "empty drive" CD-ROM image type "IMGMOUNT e: empty -t iso" as a way
  • to emulate an empty CD-ROM drive with no disc in the drive. (joncampbell123).
  • Add "empty drive" floppy image type "IMGMOUNT 0 empty -t floppy -fs none"
  • as a way to emulate a floppy drive with no disk in the drive. (joncampbell123).
  • Video debug overlay: Fix mouse integration misalignment when the video
  • debug overlay is enabled while Windows is running (joncampbell123).
  • Video debug overlay: Fix segfault when enabled with 15/16bpp SVGA modes.
  • (joncampbell123).
  • Video debug overlay: Fix bug where video debug failed to appear in SVGA
  • 15/16/24/32bpp display modes because of a design where the VGA drawing
  • code points directly at video RAM except when drawing the hardware cursor.
  • One symptom was that the video debug info on the side failed to appear at
  • all, unless running in Windows and only within the vertical range of the
  • mouse cursor. (joncampbell123).
  • Video debug overlay: Do not bother showing the Attribute Controller palette
  • in 15/16/24/32bpp SVGA modes because it doesn't matter there and is not
  • involved with how anything is displayed. (joncampbell123).
  • Video debug overlay: Fix debug info text to appear for 15/16/24/32bpp SVGA
  • modes. (joncampbell123).
  • BOOT --bios no longer triggers a system reset VM event, but instead just
  • jumps to the new BIOS image after DOS kernel shutdown. This is needed for
  • hardware and resources to stay as they were when running the BIOS i.e.
  • keeping any IDE devices configured within the DOS kernel intact so that the
  • BIOS can find and use them. Prior to this change, all hardware was fully
  • reset and unmapped prior to running the BIOS which made IDE emulation
  • unusable with BIOS images. (joncampbell123).
  • BOOT --bios no longer immediately loads the new BIOS into memory, but instead
  • loads and stores the image to a temporary buffer. The ROM image does not
  • actually get mapped in until the DOS kernel and everything else has had a
  • chance to shut down fully. (joncampbell123).
  • Fix BOOT --bios not to try to load PC-98 ITF firmware unless actually running
  • in PC-98 mode (joncampbell123).
  • Write PC-98 keyboard translation table (non-shifted) in ROM BIOS and set the
  • keyboard translation table pointer in the BIOS data area for "Nut Berry".
  • This Nut Berry game also assumes lookup and translation tables exist at
  • specific locations in the ROM BIOS, so put those tables there. The shift
  • state table in BIOS has also been added, though at the moment, the tables
  • are incomplete. (joncampbell123).
  • MegaZeux from the MS-DOS days had a 256-color tweakmode that worked on some
  • popular SVGA chipsets of it's time though on others it does nothing but halve
  • the display resolution of text mode. The basic idea is that it makes the VGA
  • card latch two 4-bit outputs of the VGA text mode into one 8-bit value, thus,
  • 256 colors possible. Add support for this. However I am not sure whether this
  • tweakmode is supported by S3 chipsets, so it is OFF by default and you will
  • need to add "enable supermegazeux tweakmode=true" to the [video] section of
  • your dosbox.conf to enable it. (joncampbell123).
  • Undo the "no partition offset" change. DOOM II for PC-9821 requires it to work
  • else the page flipping fails and sprites and rendering flickers as you play.
  • (joncampbell123).
  • Allow text layer to appear in PC-98 256-color mode. Even though I was unable
  • to enable it on real hardware, "Shamat, The Holy Circlet" requires having
  • the text layer visible on top of 640x400 256-color mode for the introductory
  • scrolling text to appear on screen. So for now, just allow it. (joncampbell123).
  • The reason some PC-9821 games have been giving bad PITCH values (double the
  • correct value) to the GDC in 256-color mode has been determined. They read
  • port 9A0h to determine if the GDC is running at 5MHz or not. That port 9A0h
  • index was not implemented and therefore gave the game the impression it was
  • running at 5MHz when it was not, therefore the doubled PITCH value. This fix
  • corrects the squeezed 256-color mode and allows it to appear properly.
  • (joncampbell123).
  • IMGMOUNT: If the file extension is HDI, assume a hard disk image even if the
  • image file is small enough to qualify as a floppy disk image. There is an
  • HDI image of PC-98 game "D.O. Doki Doki Disk 8" that is 2.2MB, small enough
  • to be mistaken as a 2.88MB IBM PC floppy disk and therefore fail to mount
  • as an HDI image, this change fixes it. (joncampbell123, maron2000).
  • Emulate PEGC PC-98 linear framebuffer at both 0xF00000-0xF7FFFF (at 15MB
  • memory mark) but also make it appear at top of memory below BIOS (normally
  • at 0xFFF00000-0xFFF7FFFF). Some 32-bit PC-9821 CD-ROM MS-DOS games assume
  • the top of memory alias and will fail to show anything on screen without
  • it (unless, alternatively, the memalias setting is set to emulate 24 address
  • lines like a 386SX). Now to figure out why these same games are programming
  • a GDC PITCH value that's double what it should be... (joncampbell123).
  • PC-98 GDC scan offset no longer pays attention to scan offset of data
  • partition in 256-color mode. Required to help fix broken 256-color graphics
  • for some PC-98 CD-ROM games. (joncampbell123).
  • Refuse to enable ISA 15MB-16MB memory hole if memalias is set to 24 bits or
  • less. Not only is it redundant to do that but it also causes the BIOS to
  • immediately crash on startup. (joncampbell123).
  • IDE ATAPI CD-ROM emulation: In PC-98 mode when emulating a NEC CD-ROM drive,
  • also limit sector reads to one CD-ROM sector per DRQ because the MS-DOS driver
  • assumes that behavior. The driver will stall and error out if it requests a
  • multi-sector read and the drive does NOT limit transfers to one sector at a
  • time per IDE data transfer. This is in line with my experience writing the
  • DOSLIB IDE testing program and laptops from the 1990s with IDE ATAPI CD-ROM
  • drives, so it's understandable. (joncampbell123).
  • The reason the CD-ROM driver in PC-98 game HDI images refused to talk to our
  • IDE CD-ROM emulation is... (drumroll) we didn't report ourself as an NEC
  • CD-ROM drive when given the MMC INQUIRY command. Yes, really. The OAK CD-ROM
  • driver in these HDI images really does care whether or the drive is an NEC
  • brand drive. What a stupid reason not to talk to a CD-ROM drive. Add code to
  • default to "NEC" "CD-ROM DRIVE" as the INQUIRY result if running in PC-98 mode.
  • (joncampbell123).
  • Add basic rudimentary support for CloneCD (*.ccd *.img) images. It might not
  • work with more complex arrangements but it is enough for most CD-ROM PC-98
  • games so far. (joncampbell123).
  • libpng supports the pHYs PNG chunk which describes the pixel aspect ratio of
  • the PNG image. libpng 1.6 has it, use it. Programs that support the information
  • like FFMPEG will then display the PNG image with the correct aspect ratio.
  • (joncampbell123). [https://github.com//issues/4754]
  • PC-98 mode: There is a 302KHz timer behind I/O ports 5Ch/5Eh that some MS-DOS
  • drivers depend on for timing, particularly a popular IDE CD-ROM device driver
  • in many PC-98 game HDI images. This change allows the driver to time out after
  • about 5-10 seconds instead of an infinite hang. (joncampbell123)
  • Fix INT 10h to keep hardware CRTC I/O port synchronized with BIOS DATA area
  • copy so that other parts of INT 10h called by SetVideoMode do not accidentally
  • talk to the wrong I/O ports. This fixes corrupted INT 10 Mode F display
  • (640x350 monochrome graphics mode). (joncampbell123).
  • Add DOS Int21 0x5D 0x00 - remote server call
  • Inspired by FeeDOS inthndlr.c
  • With this change it is possible use a plain dosbox-x to install and run
  • Windows for Workgroups V3.11 as an IPX server on the pcap ne2000 interface
  • offering a host directory for read and persistent write access to an
  • MSDOS machine running a WfW 3.11 IPX network client.
  • Please don't forget mounting with -nocachedir
  • (Issue #4162)(Yogi-baer)
  • Fix missing keystroke SDLK_LESS on DE keyboard on Raspbian OS (Yogi-baer)
  • Fix crash when loading a language file without existing menu item "ttf_extcharset" (Yogi-baer)
  • Change ISA memory hole 512kb option from boolean to true/false/auto. (joncampbell123)
  • Add ISA memory hole 15mb option, make it true/false/auto.
  • Auto means off for IBM compatible mode and on for PC-9821 compatible mode.
  • This should allow some DOS games that depend on the linear framebuffer
  • to work properly even if memsize=16 or higher. (joncampbell123)
  • MIDI: set minimum sysex delay when enabled (mistydemeo)
  • International support in LABEL, COPY, DEL builtin commands (maxpat)
  • Fix palette setting bugs due to SETCOLOR fix in 2023.10.06 release. (maron2000)
  • Graphical glitches in Ultima VI(#4507), Chessmaster 3000(#4510), Wizardry VII(#4534)
  • Crash Sid Meyer's Civilization I (#4511)
  • TTF color settings regarding 'colors' option (#4579, #3318) and some more
  • Fix crash when mounting floppy/ISO images with no extension (maron2000)
  • Fix Intel macOS CI builds crashed on startup due to missing dylibs
  • (Issue #4438)(maron2000)
  • Fix TTF mode didn't switch to graphics mode on certain types of machines
  • such as tandy/pcjr.(Issue #4559)(maron2000)
  • Fix crash on switching to fullscreen when output=opengl (Intel macOS) (maron2000)
  • Update DXCapture shell command to support /O for OPL capture (AranVink)
  • Fix floppy images lock bug (maxpat78)
  • Fix type of return value at bool MountFat() (jg1uaa)
  • Fix VHD geometry bugs by performing MBR analysis (maxpat78)
  • Change maximum number of joystick buttons allowed by the mapper (mattcaron)
  • Enable Win9x support on a Pentium3 PC (crazii)
  • Add PC98 image extensions in file open dialogs (maron2000)
  • Fix input in configuration tool (SDL2) (maron2000)
  • Reduce warnings by replacing sOffset (use offsetof) (jg1uaa)
  • Fix LFN functions (nanshiki, SmileTheory)
  • Fixed a bug in which 2 extra bytes were copied to the buffer (ax=714eh,714fh).
  • Fixed wrong value of date/time etc. in file information (ax=714eh,714fh,71a6h).
  • Fixed date/time conversion to be correct (ax=71a7h)
  • Report correct file size on win32 when file is open (ax=71a6h).
  • Fix C++11 uncompliant codes (midi_alsa.h, gamelink.cpp) (maron2000)
  • Consider function key display in MORE command (PC-98) (maron2000)
  • Add support for J-3100 video mode 75h (nanshiki)
  • Reflect drawing status bit of GDC status I/O port (PC-98) (nanshiki)
  • Re-enable top line dimming when focus is lost in fullscreen (TTF mode) (maron2000)
  • Fix PC98 mouse counter value range to unsigned value (0-255) (nanshiki)
  • Added function for int DCh cl=10h ah=0Ah to 0Eh (nanshiki)
  • Added escape sequences (ESC[0J ESC[1J ESC[0K ESC[1K ESC[2K ESC[nL) (nanshiki)
  • Fixed behavior of Kanji character output at the right edge of screen (nanshiki)
  • Fixed Media ID was being written to an incorrect location in DPB (nanshiki)
  • Refined version info (maron2000)
  • Added PC-98 NEC mouse functions in INT33h (nanshiki)
  • Bump Nuked-OPL3 code to commit 730f8c2 (13 Nov. 2023) (maron2000)
  • Enabled OPL pass-through code (oplmode=hardware)(dbjh)
  • Fixed crash on startup due to SDLnet library linked externally (macOS) (maron2000)
  • Changed PC-98 floppy boot behavior when Drive 2 is mounted before Drive 1(maron2000)
  • Added Human68k ver.1.0&2.0 floppy disk support (maron2000)
  • Fixed attribute copy behavior of FreeDOS XCOPY.exe to match genuine DOS (maron2000)
  • Added Russian translation (Lartenik)
  • Fixed COPY/XCOPY command fails to recognize 2GB+ free disk space (maron2000)
  • Enable FONTX2 files in PC-98 mode (nanshiki)
  • Fix codepage switching when loading lang files (maron2000)
  • Add missing quotation marks in vcxproj (bredbored)
  • Fixed BPB detection of PC-98 floppies (maron2000)
  • Changed sequence to boot with drive numbers when booting from image (maron2000)
  • Added force JIS (JP106) keyboard layout option in PC-98 mode (maron2000)
  • PC-98: Enable mounting partitions with non-genuine IPL entry names (maron2000)
  • Added support for XDF disk format (maron2000)
  • Added ESFM emulation (ESFMu v1.2 core) (Kagamiin)
  • Added support for ESS "ESFM" sound synthesis (oplemu=esfmu, oplmode=esfm) (Kagamiin)
  • Added experimental/WIP support for the ESS ES1688 sblaster type (sbtype=ess1688) (Kagamiin)
  • Delete obsolete information regarding "INTRO SPECIAL" option (maron2000)
DescriptionDownload

 Size: N/A State: ArchivedRelease Announcement

 FileType: UtilitiesBrowse By ListBrowse By Category

[ Go Back ]

LATEST NEWS
ASUS annuncia la linea di smartphone ROG Phone 9 dedicati al gaming con AIASUS annuncia la linea di smartphone ROG Phone 9 dedicati al gaming con AI
PDF24 Creator 11.21.0 converte doc e immagini in PDF, e rimuove pagine dai PDFPDF24 Creator 11.21.0 converte doc e immagini in PDF, e rimuove pagine dai PDF
Blender 4.3.0 supporta l'utente nella generazione di contenuti grafici in 3DBlender 4.3.0 supporta l'utente nella generazione di contenuti grafici in 3D
HDD & SSD Storage Drives - Benchmark & Testing Utilities: CrystalDiskMark 8.0.6HDD & SSD Storage Drives - Benchmark & Testing Utilities: CrystalDiskMark 8.0.6
HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.5.0 [Portable]HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.5.0 [Portable]
NVIDIA rilascia il package Linux x64 (AMD64/EM64T) Display Driver 550.135NVIDIA rilascia il package Linux x64 (AMD64/EM64T) Display Driver 550.135
Sparkle introduce la video card Arc A310 OmniView che supporta 4 display 4KSparkle introduce la video card Arc A310 OmniView che supporta 4 display 4K
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.218 [Portable]Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.218 [Portable]
DU Meter 8.10 misura la banda della connessione di rete in tempo realeDU Meter 8.10 misura la banda della connessione di rete in tempo reale
The Linux Kernel Organization rilascia il Linux Kernel 6.12: info e downloadThe Linux Kernel Organization rilascia il Linux Kernel 6.12: info e download
Privacy Eraser Free 6.14 protegge la privacy degli utenti di Microsoft WindowsPrivacy Eraser Free 6.14 protegge la privacy degli utenti di Microsoft Windows
HDCleaner 2.083 è free e ripulisce drive di storage e registro di configurazioneHDCleaner 2.083 è free e ripulisce drive di storage e registro di configurazione
more NEWS NEWS INDEX
LATEST DRIVERS FOR AMD, INTEL, AND NVIDIA GPUS
Latest drivers for AMD Radeon cards and Windows Operating Systems Latest drivers for AMD Radeon cards and Windows Operating Systems
Latest drivers for Intel Alchemist cards and Windows Operating Systems Latest drivers for INTEL Alchemist cards and Windows Operating Systems
Latest drivers for NVIDIA GeForce cards and Windows Operating Systems Latest drivers for NVIDIA GeForce cards and Windows Operating Systems
more DRIVERS DRIVERS
LATEST TOOLS
PDF24 Creator 11.21.0PDF24 Creator 11.21.0
Blender 4.3.0 [Portable]Blender 4.3.0 [Portable]
CrystalDiskMark 8.0.6 [Portable]CrystalDiskMark 8.0.6 [Portable]
CrystalDiskInfo 9.5.0 [Portable]CrystalDiskInfo 9.5.0 [Portable]
Trellix Stinger 13.0.0.218 [Portable]Trellix Stinger 13.0.0.218 [Portable]
more TOOLS TOOLS
LATEST DRIVERS
NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.135NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.135
Intel Arc & Iris Xe Graphics Driver 32.0.101.6297Intel Arc & Iris Xe Graphics Driver 32.0.101.6297
AMD Radeon Software Adrenalin Edition 24.20.19.05AMD Radeon Software Adrenalin Edition 24.20.19.05
Intel Arc & Iris Xe Graphics Driver 32.0.101.6129Intel Arc & Iris Xe Graphics Driver 32.0.101.6129
NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.127.05NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.127.05
more DRIVERS DRIVERS
LATEST GAME TRAILERS
Half Life 2 Anniversary Archive: E3 2002 DemoHalf Life 2 Anniversary Archive: E3 2002 Demo
PlayStation 5 Pro Console - Launch TrailerPlayStation 5 Pro Console - Launch Trailer
Horizon Zero Dawn Remastered - Launch Trailer | PS5 & PC GamesHorizon Zero Dawn Remastered - Launch Trailer | PS5 & PC Games
Subnautica 2 - Teaser TrailerSubnautica 2 - Teaser Trailer
Red Dead Redemption and Undead Nightmare Coming to PC October 29Red Dead Redemption and Undead Nightmare Coming to PC October 29
more GAME TRAILERS GAME TRAILERS
LATEST GAME SCREENSHOTS
Subnautica 2 ScreenshotsSubnautica 2 Screenshots
Dune: Awakening ScreenshotsDune: Awakening Screenshots
Star Wars Outlaws ScreenshotsStar Wars Outlaws Screenshots
Dying Light: The Beast ScreenshotsDying Light: The Beast Screenshots
THRONE AND LIBERTY ScreenshotsTHRONE AND LIBERTY Screenshots
more GAME SCREENSHOTS GAME SCREENSHOTS
LATEST GAME SYSTEM REQUIREMENTS
Diablo IV System RequirementsDiablo IV System Requirements
Far Cry 6 System RequirementsFar Cry 6 System Requirements
Halo Infinite System RequirementsHalo Infinite System Requirements
Resident Evil Village System RequirementsResident Evil Village System Requirements
Mass Effect: Legendary EditionMass Effect: Legendary Edition
more GAME SYSTEM REQUIREMENTS GAME SYSTEM REQUIREMENTS
LATEST GAME PATCHES
The Last of Us Part I Patch v. 1.0.3.0The Last of Us Part I Patch v. 1.0.3.0
God of War Patch 1.0.2God of War Patch 1.0.2
Quake II RTX 1.4.0 PatchQuake II RTX 1.4.0 Patch
Cyberpunk 2077 - Hotfix 1.04Cyberpunk 2077 - Hotfix 1.04
Shadow of the Tomb Raider Patch 18 - FidelityFX ReadyShadow of the Tomb Raider Patch 18 - FidelityFX Ready
more GAME PATCHES GAME PATCHES
LATEST GAME DEMOS
Layers of Fear PC DemoLayers of Fear PC Demo
System Shock PC DemoSystem Shock PC Demo
Play - System Shock Demo - 01/14/20Play - System Shock Demo - 01/14/20
Troll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal EngineTroll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine
AMD Radeon FreeSync 2 HDR Oasis DemoAMD Radeon FreeSync 2 HDR Oasis Demo
more GAME DEMOS GAME DEMOS
3dfxzone.it

ADV
3DFXZONE.IT
About us - English version About us [EN]
About us - Versione in italiano About us [IT]
La nostra storia Our History [EN]
La nostra storia Our History [IT]
SEARCH
Search with tags Search with tags
Search network Search network
Search 3dfxzone Search 3dfxzone
COMMUNITY
WorldWide Web Community WW Community
Italian Community IT Community
OTHER SERVICES
Translate 3dfxzone.it in english Translator
Feed RSS Feed RSS
Share This Share This
Social This Social This
Email This Email This
Print This Print This
Sitemap Sitemap
CONTACT US
User Support User Support
Advertising Advertising
Partnership Partnership
Banners Exchange Banners Xchg
Webmaster Webmaster
Contact Us | Main menu Main menu
OUR NETWORK
3dfxzone.it 3dfxzone.it
amdzone.it amdzone.it
atizone.it atizone.it
hwsetup.it hwsetup.it
forumzone.it forumzone.it
nvidiazone.it nvidiazone.it
unixzone.it unixzone.it
Sitemap Links
HOSTED SITES
Rosario Art Gallery Rosario Gallery
KoolSmoky Home Page KoolSmoky HSE
 
 
 
Sitemap    |    Translator    |    Old News Archive    |    Links    |    Contact Us    |    Legal Notes    |    Privacy    |    Cookie Policy
 
On line since Q1 2001    |    Web Application and Contents © 3dfxzone.it    |    All Rights Reserved