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Release notes Descent 2 3dfx Support Patch |
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In this page we post official release notes and changelogs related to Descent 2 3dfx Support Patch, if and as software developers make available these. However, if you need more info on Descent 2 3dfx Support Patch, or relases notes are not available yet, you can always consider to read its description as well. |
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Descent 2 Unsupported Patch - Release 6
NOTE: It is suggested that you backup your existing Descent2
executables as you may need to use them if problems occur
with this patch.
Requirements
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- Descent 2 Full Version (1.2 Patch must also be installed)
- Voodoo2, Voodoo Graphics or Voodoo Rush Board
- Glide Drivers for YOUR 3Dfx board (Glide 2.31 or higher)
(These drivers are normally installed to your \WINDOWS directory
when you first install your board)
- 32MB of RAM
General Info
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If you are upgrading a Voodoo Graphics board to a Voodoo 2 Board, please
make sure that you delete the GLIDE2X.OVL file in your Descent 2 directory.
Failing to do so will make the patch NOT work. The Voodoo2 GLIDE2X.OVL
file is installed to the \WINDOWS Directory and is fully compatible with
this patch.
If the GLIDE2X.OVL file is in your \WINDOWS Directory, make sure your
\WINDOWS directory is on the Path. The GLIDE2X.OVL file is different for
each type of 3dfx hardware, therefore keep that in mind if multiple copies
are on your system.
This is an unsupported patch. Use it at your own risk.
No major changes have been made since the first beta release. Graphical and
crashing bugs have been fixed though.
Known bugs
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-
Mouse users input has a tendency to be insensitive.
- Saving levels does not save a picture of the game.
- If you run faster than 60Hz you will get some odd timing behaviour
in the game.
If you have any issues with the exectuable, please post a message
to the 3Dfx Newsgroups, or contact the developer at hanson@3dfx.com (Andy
Hanson). Please make an effort to get the latest executable and resolve
the problem via the newsgroups before contacting Andy. (Also, be nice...
Andy agreed to do this patch even though he thought he would never
have to touch the code again....)
Special thanks to Matt Kellner for helping Andy test this patch during
his weird working hours.
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Size: 779.98KB | State: Not archived | Release Announcement |
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