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Release notes Air Warrior III Patch 3.12 |
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In this page we post official release notes and changelogs related to Air Warrior III Patch 3.12, if and as software developers make available these. However, if you need more info on Air Warrior III Patch 3.12, or relases notes are not available yet, you can always consider to read its description as well. |
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NEW FEATURES AND BUG FIXES IN AIR WARRIOR(r) III V3.12
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New Features
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- A new, large scale European terrain - one designed to fully support
strategic bombing and resupply - has been added.
- The spin model has been reworked to prevent its use as an offensive
air combat maneuver.
- Air Warrior III now supports higher resolutions in 3D hardware
acceleration mode. This will only work, however, with 3D cards that
support higher resolutions.
- The frame rate counter (evoked by OD in-flight) now operates in
all cockpit view modes. The counter appears in the upper right-hand
corner of the screen.
- The host now supports a range of hardness values at each airbase.
Previously, buildings at an airfield could be set as destructible or
indestructible. Now the buildings at each airbase have a possible ten
step hardness range, from soft (1) to hard (9). The setting for
indestructible (0) is unchanged.
- The Saitek Cyborg 3D Digital stick is now supported.
- The Logitech WingMan Interceptor stick is now supported.
Bug Fixes
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- The Air Warrior III spin model has been fixed to work properly on
Pentium II and faster computers.
- Flap and throttle indicators now work correctly under all screen
resolutions.
- A minor memory leak has been plugged.
- Fixed bug that caused 3D graphics to display on only the upper quarter
of the screen on Voodoo 3 and riva tnt boards. Hardcoded offsets for
screen clipping were wrong. This apparently was ignored by DX5, but
DX6 drivers paid attention to this value.
- A German Error string was translated from English to German in the German
language version.
- A Kate no longer carries a lower turret position; it never had one.
- Gunners no longer jump with their ammo out of bombers.
- Bridges resurrection works properly now.
- In the course of testing higher resolutions in 3D mode, we discovered that
maximum in-flight resolution was limited to desktop resolution. You could
not select a game resolution higher than the resolution of your desktop.
We removed this restriction in 3D mode. This limit is still in effect,
however, for software rendering mode.
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Size: 21.22MB | State: Not archived | Release Announcement |
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