23 November 2024, 05:54 mobile  |  forums  |  amdzone.it  |  atizone.it  |  enboard  |  forumzone.it  |  hwsetup.it  |  nvidiazone.it  |  unixzone.it 
 
 
 
About UsAbout Us
Tag SearchTag Search
Share UsShare Us
Contact UsContact Us
Feed RSSFeed RSS
SitemapSitemap
3dfxzone.it
         your source for 3dfxhardware, and gaming
 
HOME    |    NEWS    |    GAMES    |    ARTICLES    |    3DFX    |    VIDEO CARDS    |    COMPONENTS    |    FILES BROWSER
 
 
MAIN
News News
Headlines Headlines
Games Games
Articles Articles
3dfx Hardware & Software 3dfx
Video Cards Video Cards
Components Components
Utilities Tools
Files Browser Files Browser
Communities Communities
Contact Us Contact Us
3DFX
Latest Headlines Latest Headlines
Older Headlines Older Headlines
3dfx Articles 3dfx Articles
Files Browser Files Browser
Communities Communities
Voodoo1 Voodoo1
Voodoo2 Voodoo2
Banshee Banshee
Voodoo3 Voodoo3
Voodoo4 and Voodoo5 Voodoo4/5
VoodooTV VoodooTV
Latest Drivers Latest Drivers
3dfxzone.it Releases Our Releases
Hot Files for 3dfx cards Hot Files
Games Settings GamesSettings
Best Settings BestSettings
Official Patches Official Patches
Patches for Transform and Lightning videogames T&L Patches
MesaFX MesaFX
WickedGL WickedGL
Glide 3X Glide 3x
Technology Demos Tech Demos
Game Demos Game Demos
Official FAQ Official FAQ
Just For Fun Just For Fun
3DFX Channel | Main menu Main menu
COMPONENTS
Processors Processors
Motherboards Motherboards
RAM Memories RAM Memories
Video Cards Video Cards
Audio Cards Audio Cards
SSDs & HDDs SSDs & HDDs
Network Connectivity Connectivity
Drivers Index Drivers Index
Hardware Channel | Main menu Main menu
VIDEO CARDS
AMD - ATI AMD
Intel Intel
NVIDIA NVIDIA
Matrox Matrox
Video Cards Channel | Main menu Main menu
UTILITIES
3D-Analyze 3D-Analyze
Antivirus Antivirus
Benchmarks Benchmarks
Data Recovery Data Recovery
Mastering Mastering
Screensavers Screensavers
Video Video
File Sharing File Sharing
Tweakers Tweakers
Windows Windows
Tools Index Tools Index
Software Download Channel | Main menu Main menu
VIDEOGAMES
Demos Demos
DirectX DirectX
Patches Patches
Screenshots Screenshots
Trailers Trailers
Utilities Utilities
Videogames | Main menu Main menu
 Release notes  Multiple Arcade Machine Emulator (MAME) 0.129s 
Share it on Facebook Share it on Twitter Share it on WhatsApp Share it on reddit
In this page we post official release notes and changelogs related to Multiple Arcade Machine Emulator (MAME) 0.129s, if and as software developers make available these. However, if you need more info on Multiple Arcade Machine Emulator (MAME) 0.129s, or relases notes are not available yet, you can always consider to read its description as well.

  Release Notes   Multiple Arcade Machine Emulator (MAME) 0.129s
MAMETesters Bugs Fixed
----------------------
- 02644: [Gameplay] tdragon, tdragon1, hachamf: Coin counter doesn't 
         decrease (Angelo Salese)
- 02799: [DIP/Input] mace: No player 2, button 4 available for mapping 
         (Phil Bennett)
- 02676: [Color/Palette] All Laserdisc Games: Wrong colors using 
         Direct3D on ATI cards. (Aaron Giles)
- 02104: [Crash/Freeze] metlhawk, metlhwkj: Crash while decoding with 
         '-debug' trigger (Aaron Giles)
- 02575: [Misc.] taitogn: Not marked as bios in -listxml (Aaron Giles)
- 02779: [Crash/Freeze] sfiii2j: Access Violation with -debug 
         (Aaron Giles)
- 02141: [Crash/Freeze] sunaq: At the Title, Game is Crash 
         (Aaron Giles)
- 01961: [Crash/Freeze] jdreddp: [debug] Access Violation when loading 
         savestate with -autosave and -debug (Aaron Giles)
- 02012: [Crash/Freeze] fatalerror with "symlist" while running game 
         (Aaron Giles)
- 02760: [Crash/Freeze] Games using MC6845: Crash with an error on 
         startup before OK. (Phil Bennett)
- 02714: [Sound] 3stooges: Speech works for a while, then starts going 
         in and out of horrible noise and static (Aaron Giles)
- 02793: [DIP/Input] funkyjet: Unable to locate input port 'P1'. 
         (Phil Bennett)
- 02776: [Crash/Freeze] mwalk, mwalkj, mwalku: Crash when starting 
         game (Aaron Giles)
- 02790: [Core] Mame will crash on single monitor system if set to 
         numscreens 2 in the *.ini. (Aaron Giles)
- 02791: [Crash/Freeze] cafetime: Access Violation with -debug 
         (Phil Bennett)
- 02788: [Misc.] jjack, dorunrun and clones: Immense emulation speed 
         drop (smf)
- 02742: [Crash/Freeze] xsleena and clones: Game freezes (Mamesick)
- 02768: [Documentation] mk3, mk3r20, mk3r10, mk3p40, umk3, umk3r10, 
         umk3r11 : Roms incorrectly named as umk3 instead of mk3 + two 
         versions of U2 SOUND ROM. (Aaron Giles)
- 02773: [Crash/Freeze] all gamecstl.c sets: [debug] Assertion 
         (Aaron Giles)
- 02781: [Documentation] mt_mwalk: Change title to "Michael Jackson's 
         Moonwalker (Mega-Tech)" (Aaron Giles)
- 02780: [Crash/Freeze] nss_smw: Integer Overflow with -debug 
         (Aaron Giles)
- 02782: [Crash/Freeze] swa: [debug] Access Violation with -debug 
         (Aaron Giles)
- 02783: [Crash/Freeze] SMS-Based megatech.c sets: [debug] Access 
         Violation with -debug (Aaron Giles)
- 02785: [Crash/Freeze] a51site4: Interger Overflow with -debug 
         (Aaron Giles)
- 01092: [Crash/Freeze] debugger crashes when exiting during "run to 
         cursor" (robiza)
- 02738: [Documentation] zoar: The rom marked as bad dump is not bad. 
         (Aaron Giles)
- 02758: [Compiling] linking ldplayer fails (Aaron Giles)
- 02764: [Crash/Freeze] liberatb: [debug] Access Violation (Atari Ace)
- 02765: [Crash/Freeze] all naomi.c sets: Assertion (Aaron Giles)
- 02771: [Crash/Freeze] all ddragon3.c, shadfrce.c and wwfsstar.c sets:
         [debug] Assertion (Mamesick)
- 02770: [Crash/Freeze] aceattac: Interger Overflow (Aaron Giles)
- 01437: [Sound] hardhead: MAME has the clock frequency of the YM3812 
         wrong. (Phil Bennett)
- 02772: [Crash/Freeze] hanayara: [debug] Access Violation 
         (Phil Bennett)
- 02186: [Misc.] vliner, vlinero: Typo of manufacturer. (Phil Bennett)
- 02747: [Compiling] Compile error on openSUSE 11.1 / gcc 4.3.2 with 
         OPTIMIZE=3 (Aaron Giles)
- 02763: [Crash/Freeze] some leland.c sets: Access Violation 
         (Phil Bennett)
- 02766: [Crash/Freeze] topgunnr: Hangs (Phil Bennett)
- 02761: [Crash/Freeze] cntrygrl: [debug] Access Violation 
         (Phil Bennett)
- 02762: [Crash/Freeze] galkaika, galkoku, hyouban, mcontest, 
         tokimbsj, tokyogal, uchuua: Access Violation (Phil Bennett)



Source Changes
--------------
Significantly optimized the inner execution loop. arknoid2 is ~2.5x
faster with maximum interleave now. [Aaron Giles]

CPU interface organization shuffle. The file cpuintrf.h now merely
describes the interface, but does not contain any implementation.
All remaining bits of implementation have been migrated either to
cpuexec.c or to debugcpu.c. Specifically, cpu_dasm() is now
debug_cpu_disassemble(), and cpu_set_dasm_override() is now
debug_cpu_set_dasm_override(). Also moved memory_address_physical()
to debug_cpu_translate(), since it was only ever used for
debugging. [Aaron Giles]

Changed all CPU and sound cores to use memory_find_address_space()
instead of cpu_get_address_space(). The former is reliable even
during early initialization when the CPU cores generally need it.
[Aaron Giles]

Removed the dummy CPU core and cpuintrf.c. [Aaron Giles]

Changed the core execution loop to directly call the execute function
instead of using the inline helper (which has been removed).
[Aaron Giles]

Virtual Combat improvments: [Jason Eckhardt, Andrew Gardner]
 * Improved memory map
 * Fixed the palette

Turned on perfect interleave for remaining tnzs games, and for qix
hardware games. [Aaron Giles]

Perfect synchronization for thunderj, which has always been iffy.
Removed synchronization hacks. [Aaron Giles]

Updated wc90b2 to use newly-dumped roms. [robiza]

Changed the F3853 implementation into a device. [Wilbert Pol]

Cleaned up the SID interface. [Wilbert Pol]

Put some namcos21 logging behind a (disabled) compile-time define.
[Aaron Giles]

Converted 68000 core to use state tables. [Aaron Giles]

Corrected cpu_attotime_to_clocks() calculation. [Phil Bennett]

Correctly setup the MC6845 device in the rockola, usgames, coinmstr, 
carrera drivers. [Phil Bennett]

Added proper inputs to Jongkyo [Angelo Salese]

Added extremely preliminary i860 disassembler and hooked it up to the 
vcombat driver. [Jason Eckhardt, Andrew Gardner]

Cleaned up cycle handling in the 68k core. [Aaron Giles]

Updated all the sound core header files to declare their SND_GET_INFO 
functions, which will be needed once the sound cores become proper 
devices. It also makes a handful of other header declaration fixes in 
emu/sound, and makes one SND_RESET routine static. Note: votrax.h is 
a new include file altogether. [Atari Ace]

Converted the following drivers to use scanline interrupts, partial
updates, and raw video parameters: [Mamesick]
 * ddragon
 * gstream
 * vball
 * xain
 * chinagat

Replaced the bad (likely hacked) Gururin dump with a fresh one, and 
fixed some rom names in Double Axle according to the pcb.
[Smitdogg, Guru]

Cleaned up mcs48 to be dependent on a single makefile define, rather 
than separate defines for each CPU which didn't really buy us anything 
in terms of code size or performance. [Aaron Giles]

Correctly setup the MC6845 device in the Funworld driver. Added common 
device interface and eliminated the screen size & visible area 
parameters to Magic Card 2. [Roberto Fresca]

Correctly setup the MC6845 device in the Goldnpkr driver. Added common 
device interface, merged witchcrd and sloco93 machine drivers, and 
added/corrected the 50/60 Hz. DIP switches to all games. The 50hz mode 
needs to be corrected. Some games as most bsuerte sets have the 50/60 
Hz. DIP switch connection patched. [Roberto Fresca]

Correctly setup the MC6845 device in the Calomega driver. Added common 
device interface. [Roberto Fresca]

Fixed crash when mouse-clicking without a valid mouse_target set 
(typically after startup when no mouse movement events have occurred).
[Phil Bennett]

Improvements to lucky8... [Roberto Fresca]
 - Fixed memory map.
 - Fixed NVRAM. (please delete the old .nv)
 - Added sound through sn76496.
 - Added 3x PPI 8255.
 - Created basic inputs from the scratch to match the PPI connections.
 - Defined the output port.
 - Change description to "New Lucky 8 Lines"
 - Change manufacturer to Wing Co.Ltd.
 - Added an alternate set.

Fixed Top Landing ADPCM ROM loading. [Phil Bennett]

Fixed Cherry Bonus III and Cherry Bonus III (Version 1.40) colors.
[Roberto Fresca]

Added preliminary sound & colors to the Mahjong Shiyou driver, game 
now throws a sound error. Merged Mahjong Shiyou to the Royal Mahjong 
driver, graphics are improved because of that. [Angelo Salese]

Fixed ddrago3p gfx ROM loading. [Creamymami]

Cherry I Gold improvements: [Roberto Fresca]
 - Completed the missing inputs.
 - Mapped 4 of the 5 DIP switches banks. (can't find the 5th)
 - Worked out the conditional DIPs.
 - Documented all DIP switches bank.
 - Added PORT_DIPLOCATION to all switches.

Cherry Bonus III (Version 1.40) improvements: [Roberto Fresca]
 - Worked the remaining inputs.
 - Mapped and documented all 5 DIP switches banks.
 - Worked out the conditional DIPs.
 - Added PORT_DIPLOCATION to all switches.
The game is working, but need a workaround for the status connection. 
Each time the player press 'Take' to get the credits, a "call 
attendant" msg appear and credits must be taken pressing 'Key Out'.

Improvements to New Lucky 8 Lines: [Roberto Fresca]
 - Proper 3x PPI 8255 connections.
 - Created a new AY8910 interface due to different ports addressing.
 - Hooked all the input banks (8).
 - Improved DIP switches with main game and D-UP rates, keyin values, 
    D-UP game type (reels/cards) and other options to both sets.
 - Added PORT_DIPLOCATION to all DSW banks.
 - Promoted both sets to working state.
The game has 2 sets of controls. Once coined, both players can switch 
control through their own 'BIG' key. If the game boots with 'Coin Jam' 
error, press RESET to normalize. Please delete your old .nv and .cfg 
files before run this update.

Improved colors of New Lucky 8 Lines. [David Haywood]

Implemented GTE divider using reciprocal table derived by pSXAuthor, 
this should allow the results to be calculated as inaccurately as the 
real hardware. [smf]

Fixed AT28C16 so that a write isn't allowed to start if there is one 
in progress and a write isn't started if the data is already correct. 
This allows my dream horse to boot again. Further investigation is 
needed. [smf]

Maps all docastle.c games' third CPU rom to 0x0000 so that MAME 
doesn't log unmapped reads constantly. [smf, David Haywood]

Improvements to goldstar.c driver: [Roberto Fresca]
 - Added another set of Cherry Bonus III.
 - Reworked and cleaned ncb3, cb3a, lucky8 and lucky8a inputs.
 - Added the 2nd set of controls to the above games.
 - Removed the OKI references from machine driver and rom load for the 
    above games.
 - Promoted ncb3 and cb3a to working status.
 - Reparented sets.

Wrote a placeholder driver for an unknown "fruit" ROM set. Anything 
might be wrong about it... [David Haywood, Angelo Salese]

Improved bishjan.c: [Luca Elia]
 - Converted the tilemaps chip to an 8-bit bus width, and added 16-bit 
    handlers using the macros in memconv.h. 
 - Improved bishjan memory map. 
 - Implemented line scroll emulation.

Merged i8x41 (UPI-41) core into MCS-48 core: [Aaron Giles]
 * all code now lives in mcs48.c
 * rewrote disassembler as unified MCS-48/UPI-41 disassembler
 * changed UPI-41 interfaces to match MCS-48
 * added new master read/write interfaces for external access
 * unified interface to 8243 expander chip
 * converted tnzs and decocass to the new interfaces

DECO Cassette fixes/cleanups: [Aaron Giles]
 * converted tape handling to a device
 * changed tape handling to use a timer callback
 * updated to work with new UPI-41 core
 * corrected clock speeds for all chips (esp. the 8041)
 * fixed very wrong CRC implementation (how did it ever work?)
 * corrected sound IRQ rate
 * corrected video timing

Burger Time hardware fixes: [Aaron Giles]
 * corrected sound IRQ rate and handling
 * removed lnc audio reset hack
 * full audio memory maps based on schematics
 * corrected video timing

Disassembled PCs are now forcibly aligned to the minimum opcode size
and explicitly masked. [Aaron Giles]

Normalized the CPU cores to always do while (icount > 0), in order
to remove the kludge in cpuexec.c that caused us to overeat by 1 cycle 
to accommodate those cores that there looping while (icount >= 0).
[Aaron Giles]

Fixed System 18 rendering so that System 16 sprites don't attempt to
shadow VDP pixels (causes crash downstream in debug builds). 
[Aaron Giles]

Hooked up DSA/ESA instructions for PowerPC 602 (as no-ops for now).
Also hooked up PPC602 IBR. polystar gets a little farther but crashes 
due to a TLB issue. [Aaron Giles]

Removed HAS_PPC* in favor of a single HAS_POWERPC, and a single
definition in cpu.mak for all PowerPC variants. [Aaron Giles]

Made xsleena run at perfect interleave and simplified the shared RAM.
Also moved to modern banking and cleaned up memory maps a bit.
[Aaron Giles]

Added two new Windows OSD options: -debugger_font and 
-debugger_font_size, which control the font and size used in the 
debugger text Windows. These default to "Lucida Console" and 9pt, 
which is the same face as previously hard-coded but 1pt larger. 
Personally, I prefer "Consolas" 9pt, which is one of the new "C" fonts 
included with Windows Vista and later (also available for free 
download on older systems). Note that only fixed-width fonts really 
work here, for obvious reasons. [Aaron Giles]

Added new frontend option -listbrothers. This will list all "brothers"
of a given driver, meaning those drivers that come from the same 
source file, along with their parent names if they are clones. If a 
wildcard name is specified for the driver, then the first driver in a 
given source file will trigger a list of his brothers, and any other 
drivers in the same source file which match the wildcard will be 
flagged. [Aaron Giles]

Corrected Mr. Do clocks, video parameters, merged memory maps.
[Aaron Giles]

Fixed i86 core so that REP instructions with high interleave actually
make forward progress. Also fixed cpu.mak dependencies for i286.
[Aaron Giles]

Added polling hooks for SP0250 DRQ line. The callback is now optional.
If not provided, then the kick timer is not used. Converted gottlieb 
speech driver to use polling for SP0250 DRQ line. [Aaron Giles]

Added kludge to 6502 core such that CLI followed by RTI does not allow
any interrupts through. In the future, the 6502 interrupt handling
needs further revisiting. [Aaron Giles]

Improved graphics and sound in Grand Prix '98 [David Haywood]

Added the ability for a ROMset to specify a default BIOS. Use
ROM_DEFAULT_BIOS("biosname") in the ROM definition. This can be used
to ensure a correct default BIOS for ROM versions that care.
[Aaron Giles]

atarisy1 changes: [Kevin Eshbach]
 * Support for new Atari System 1 TTL Motherboard dump (previously 
    MAME would crash when using it and now it just seems to hang.)
 * PROMs dumped from Atari System 1 TTL Motherboard (one PLA needs 
    dumping though.)
 * Added notes on the Atari System 1 Motherboard and some of its 
    supported games

Added placeholders for various PALs on the following systems: balsente,
galaga, ms32, namcofl, rocnrope, tx1. [Kevin Eshbach]

popeye.c improvements: [Kevin Eshbach]
 * Corrected the rom names for Popeye
 * Added save state support to Popeye
 * Added the dip location to the encrypted Popeye and fixed the coin 
   settings according to the manual (unencrypted Popeye not changed)

Added the dip locations to Tutankham. [Kevin Eshbach]

Some minor MCS-48 cleanup. Added 8040/8050 variants. [Aaron Giles]

Fixed buggyboy I/O, engine sound and tilemap scrolling. [Phil Bennett]

ldplayer works again. Added MDRV_LASERDISC_GET_DISC callback hook
which allows for dynamically finding the CHD, rather than relying 
on the DRIVER_INIT hackery that was there before. [Aaron Giles]

Added a work-around for 2 Minute Drill, to get it booting again. 
[Angelo Salese]

Fixed rendering of slider controls so it doesn't overlap when menus 
get large. [Aaron Giles]

Fixed speed-up for Vamf x1/2 (Europe) [Pierpaolo Prazzoli]

Cleaned up the profiler. Reduced its runtime overhead significantly by
inlining the check to see if it is running. Removed obsolete entries
and updated the text to more accurately describe each one. Added CPU
tags to the CPU names. Switched to using an astring for building the
final string. Unfortunately, still a bit too much overhead to leave 
it on in all builds. [Aaron Giles]

Added NO_DUMPS for the VHS on hnxmasev, hnageman, av2mj1bb and 
av2mj2rg. [Angelo Salese]

Fixed auto_malloc() to randomize its memory when allocated in the 
debug build. This used to be the standard, but it seems to have been 
removed when the pool allocation was moved into the library. Also 
changed rand_memory() to use a fixed seed for consistent behavior.
[Aaron Giles]

Removed a couple of unnecessary typedefs from mamecore.h. Updated 
romload to use an astring for accumulating errors (I always feared
busting that buffer with some huge romlist). [Aaron Giles]

romload cleanups: [Aaron Giles]
 - added running_machine to internal structure, removed as explicit 
    parameter
 - added new function rom_file_size() to compute the size of a ROM
 - removed rom_first_chunk() and rom_next_chunk() which are no longer 
    needed (all users can use rom_file_size() now)
 - changed progress display to be based on size of ROMs loaded
 - changed temporary load buffer to be dynamically allocated
 - fixed reload logic to handle skipped BIOSes

Fixed layer enable,flip x & x/y position in goodejan.c driver.
[Angelo Salese]

Fixed for odd word DMA transfers in the namcos12 driver.
[Olivier Galibert]

Added simple built-in layout for polepos showing the position of the 
shifter. Removed debug build hack to popmessage the shifter state.
[Aaron Giles]

Added savestate support to all games in mrdo.c: mrdo, mrdoy, mrdot, 
mrdofix, mrlo, mrdu, yankeedo. [MooglyGuy]

Added savestate support to all games in docastle.c: docastle, 
docastl2, docastlo, douni, dorunrun, dorunru2, dorunruc, dorunrca, 
spiero, dowil, jjack, kickridr, idsoccer. [MooglyGuy]

Added savestate support to all games in statriv2.c: statusbj, hangman, 
trivquiz, statriv2, statrv2v, statriv4, sextriv, quaquiz2, supertr2, 
supertr3. [MooglyGuy]

Lots of improvements to the different Cherry Master hardware: added 
new sets, created new machine drivers, fixed colors, added PPI 
devices, created new 8255 and ay8910 interfaces, worked out inputs 
and DIP switches from the scratch, fixed memory maps, merged the 
cherrym2.c driver with goldstar.c and much more...
[Roberto Fresca, David Haywood]

Added savestate support to 4enraya. [MooglyGuy]

Changed videopkr MCS-48 P4 control register to the PROG line, which is 
more likely. The way to toggle the PROG line is to read/write/and/or 
to ports 4-7. Since the board doesn't list an 8243 port expander, it 
is likely the "writes" to port 4 are really just a mechanism to get 
the PROG line to toggle to clear the interrupt. [Aaron Giles]

Fixed Super Triv colors. [Pierpaolo Prazzoli]

Discovered numerous new opcodes for cb2001. [robiza]

Improved mgcs. It now runs through attract mode. It still locks up as 
soon as one coins up though, due to the unemulated IGS029 protection. 
[Luca Elia]

Fixed more stuff with Diamond Derby, game is playable but not yet 
working (due of a subtle bug, see source) [Angelo Salese]

Slot Carnival: [Roberto Fresca]
 - Added gfxdecode & palette length to the machine driver, so tiles 
    can be viewed through F4 in case of someone wants to help.
 - Defined SND_CLOCK for the ay8910.

Removed bogus port 4-7 definitions from MCS-48. Added i8243 
implementation. Connected 8243 properly to monsterb and system 16a 
sound. Changed draw80pkr to connect the PROG line like videopkr.
[Aaron Giles]

Changed Status Trivia 2 (and related games) clock to 13.684MHz to fix 
game speed. Still wrong, but better than before. [MooglyGuy]

Fixed a few out-of-bounds errors revealed by randomly initializing 
auto_malloc() memory. These would manifest themselves as difficult-to-
reproduce crashes on some systems. Affects laserbat, progolf, seta2,
and cubeqst drivers. [Aaron Giles]

Removed dangling old obsolete code from scramble.c, scobra.c, and
galaxold.c. [Aaron Giles]

Added savestate support to the TTL74148 and TTL74153 devices.
[MooglyGuy]

Removed anonymous timers from gridlee and added savestate support.
[MooglyGuy]

Added savestate support to all games in 40love.c, 88games.c, 1943.c, 
carpolo.c, circus.c and exidy.c: 40love, fieldday, undoukai, 88games, 
konami88, hypsptsp, 1943, 1943j, 1943kai, carpolo, circus, circusse, 
robotbwl, crash, ripcord, sidetrac, targ, targc, spectar, spectar1, 
rallys, phantoma, mtrap, mtrap3, mtrap4, venture, venture2, venture4, 
teetert, pepper2, hardhat, fax, fax2. [MooglyGuy]

Cleaned up some memory and file handles in the error cases of 
ldverify. [Oliver Stoeneberg]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Turbo Sub (2 versions) [Phil Bennett]
Mahjong Jong-Tei [Luca Elia]
Barline [David Haywood, Angelo Salese]
New Lucky 8 Lines (2 sets) [Roberto Fresca]
Cherry Bonus III (Version 1.40, 2 sets) [Roberto Fresca]
Cherry Bonus III (version 1.40, encrypted) 
  [Andreas Naive, Roberto Fresca]
Ying Hua Lian 2.0 [Luca Elia, Angelo Salese, David Haywood]
M.A.C.H. 3 [Aaron Giles, Bobby Tribble]
Us vs. Them [Aaron Giles, Smitdogg]
Soul Calibur [Olivier Galibert]
Cherry Master (Corsica, ver.8.01) [Roberto Fresca]
Cherry Master (ver.4) [Roberto Fresca, David Haywood]
Cherry Master I (ver.1.01) [Roberto Fresca, David Haywood]



New clones added
----------------
Space Echo (set 2) [Roberto Fresca]
Show Hand (China) [Luca Elia]
Don Den Lover Vol. 1 (Korea) [Luca Elia]
Vamf x1/2 (Europe) [Smitdogg]
DownTown / Mokugeki (Joystick Hack) [Corrado Tomaselli]
New Lucky 8 Lines (set 2) [Roberto Fresca]
Pit Boss (Set 2) [David Haywood]
R-Type (world, bootleg) [mameitalia]
Thunder Cross II (World) [Stefan Lindberg]
Trivia ? Whiz (Horizontal) (question set 3) [David Haywood]
Trivia ? Whiz (Edition 2) (question set 2) [David Haywood]
Trivia ? Whiz (Edition 3 - Horizontal) (set 2) [David Haywood]
Trivia ? Whiz (Edition 4) (question set 2) [David Haywood]
Phraze Craze (set 2) [David Haywood]
9-Ball Shootout Championship (not working) [David Haywood]
Dogyuun (Licensed to Unite Trading For Korea) [Smitdogg]



New games marked as GAME_NOT_WORKING
------------------------------------
Night Bunny / Royal Night [David Haywood, Angelo Salese]
Night Gal [David Haywood, Angelo Salese]
Night Gal Summer [David Haywood, Angelo Salese]
Sexy Gal / Sweet Gal [David Haywood, Angelo Salese]
Mahjong Cafe Break [Guru]
Bingo Circus [David Haywood, Angelo Salese]
Status Black Jack [Angelo Salese, Roberto Fresca]
Merit Poker [David Haywood, Angelo Salese]
Cherry Chance [David Haywood, Angelo Salese]
Dancing Stage Euro Mix [smf]
Landing High Japan [Ordyne, Phil Bennett]
Lucky Girl [David Haywood]
X Se Dae Quiz [David Haywood]
Mahjong Senka [Angelo Salese]
Mahjong Yarou [Angelo Salese]
AV Hanafuda Hana no Christmas Eve [Angelo Salese]
AV Hanafuda Hana no Ageman [Angelo Salese]
Mahjong Gaiden [David Haywood]
Operation Tiger [Chris Hardy, Phil Bennett]
Magic Card [Roberto Fresca, David Haywood, Angelo Salese]
Slot Carnival [David Haywood, Roberto Fresca]
Cross Bingo [f205v]
DescriptionDownload

 Size: 9.77MB State: ArchivedRelease Announcement

 FileType: UtilitiesBrowse By ListBrowse By Category

[ Go Back ]

LATEST NEWS
The Linux Kernel Organization rilascia il Linux Kernel 6.12.1: info e downloadThe Linux Kernel Organization rilascia il Linux Kernel 6.12.1: info e download
Free Data Migration & Backup Tools: DiskCopy 1.3.0.0 - HDD & SSD Drive ReadyFree Data Migration & Backup Tools: DiskCopy 1.3.0.0 - HDD & SSD Drive Ready
Hardware Monitoring & Benchmark: AIDA64 Extreme Edition 7.40.7113 betaHardware Monitoring & Benchmark: AIDA64 Extreme Edition 7.40.7113 beta
ASUS annuncia la linea di smartphone ROG Phone 9 dedicati al gaming con AIASUS annuncia la linea di smartphone ROG Phone 9 dedicati al gaming con AI
PDF24 Creator 11.21.0 converte doc e immagini in PDF, e rimuove pagine dai PDFPDF24 Creator 11.21.0 converte doc e immagini in PDF, e rimuove pagine dai PDF
Blender 4.3.0 supporta l'utente nella generazione di contenuti grafici in 3DBlender 4.3.0 supporta l'utente nella generazione di contenuti grafici in 3D
HDD & SSD Storage Drives - Benchmark & Testing Utilities: CrystalDiskMark 8.0.6HDD & SSD Storage Drives - Benchmark & Testing Utilities: CrystalDiskMark 8.0.6
HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.5.0 [Portable]HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.5.0 [Portable]
NVIDIA rilascia il package Linux x64 (AMD64/EM64T) Display Driver 550.135NVIDIA rilascia il package Linux x64 (AMD64/EM64T) Display Driver 550.135
Sparkle introduce la video card Arc A310 OmniView che supporta 4 display 4KSparkle introduce la video card Arc A310 OmniView che supporta 4 display 4K
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.218 [Portable]Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.218 [Portable]
DU Meter 8.10 misura la banda della connessione di rete in tempo realeDU Meter 8.10 misura la banda della connessione di rete in tempo reale
more NEWS NEWS INDEX
LATEST DRIVERS FOR AMD, INTEL, AND NVIDIA GPUS
Latest drivers for AMD Radeon cards and Windows Operating Systems Latest drivers for AMD Radeon cards and Windows Operating Systems
Latest drivers for Intel Alchemist cards and Windows Operating Systems Latest drivers for INTEL Alchemist cards and Windows Operating Systems
Latest drivers for NVIDIA GeForce cards and Windows Operating Systems Latest drivers for NVIDIA GeForce cards and Windows Operating Systems
more DRIVERS DRIVERS
LATEST TOOLS
DiskCopy 1.3.0.0DiskCopy 1.3.0.0
AIDA64 Extreme Edition 7.40.7113 betaAIDA64 Extreme Edition 7.40.7113 beta
PDF24 Creator 11.21.0PDF24 Creator 11.21.0
Blender 4.3.0 [Portable]Blender 4.3.0 [Portable]
CrystalDiskMark 8.0.6 [Portable]CrystalDiskMark 8.0.6 [Portable]
more TOOLS TOOLS
LATEST DRIVERS
NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.135NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.135
Intel Arc & Iris Xe Graphics Driver 32.0.101.6297Intel Arc & Iris Xe Graphics Driver 32.0.101.6297
AMD Radeon Software Adrenalin Edition 24.20.19.05AMD Radeon Software Adrenalin Edition 24.20.19.05
Intel Arc & Iris Xe Graphics Driver 32.0.101.6129Intel Arc & Iris Xe Graphics Driver 32.0.101.6129
NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.127.05NVIDIA Linux X64 (AMD64/EM64T) Display Driver 550.127.05
more DRIVERS DRIVERS
LATEST GAME TRAILERS
Half Life 2 Anniversary Archive: E3 2002 DemoHalf Life 2 Anniversary Archive: E3 2002 Demo
PlayStation 5 Pro Console - Launch TrailerPlayStation 5 Pro Console - Launch Trailer
Horizon Zero Dawn Remastered - Launch Trailer | PS5 & PC GamesHorizon Zero Dawn Remastered - Launch Trailer | PS5 & PC Games
Subnautica 2 - Teaser TrailerSubnautica 2 - Teaser Trailer
Red Dead Redemption and Undead Nightmare Coming to PC October 29Red Dead Redemption and Undead Nightmare Coming to PC October 29
more GAME TRAILERS GAME TRAILERS
LATEST GAME SCREENSHOTS
Subnautica 2 ScreenshotsSubnautica 2 Screenshots
Dune: Awakening ScreenshotsDune: Awakening Screenshots
Star Wars Outlaws ScreenshotsStar Wars Outlaws Screenshots
Dying Light: The Beast ScreenshotsDying Light: The Beast Screenshots
THRONE AND LIBERTY ScreenshotsTHRONE AND LIBERTY Screenshots
more GAME SCREENSHOTS GAME SCREENSHOTS
LATEST GAME SYSTEM REQUIREMENTS
Diablo IV System RequirementsDiablo IV System Requirements
Far Cry 6 System RequirementsFar Cry 6 System Requirements
Halo Infinite System RequirementsHalo Infinite System Requirements
Resident Evil Village System RequirementsResident Evil Village System Requirements
Mass Effect: Legendary EditionMass Effect: Legendary Edition
more GAME SYSTEM REQUIREMENTS GAME SYSTEM REQUIREMENTS
LATEST GAME PATCHES
The Last of Us Part I Patch v. 1.0.3.0The Last of Us Part I Patch v. 1.0.3.0
God of War Patch 1.0.2God of War Patch 1.0.2
Quake II RTX 1.4.0 PatchQuake II RTX 1.4.0 Patch
Cyberpunk 2077 - Hotfix 1.04Cyberpunk 2077 - Hotfix 1.04
Shadow of the Tomb Raider Patch 18 - FidelityFX ReadyShadow of the Tomb Raider Patch 18 - FidelityFX Ready
more GAME PATCHES GAME PATCHES
LATEST GAME DEMOS
Layers of Fear PC DemoLayers of Fear PC Demo
System Shock PC DemoSystem Shock PC Demo
Play - System Shock Demo - 01/14/20Play - System Shock Demo - 01/14/20
Troll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal EngineTroll from Goodbye Kansas and Deep Forest Films | GDC 2019 | Unreal Engine
AMD Radeon FreeSync 2 HDR Oasis DemoAMD Radeon FreeSync 2 HDR Oasis Demo
more GAME DEMOS GAME DEMOS
3dfxzone.it

ADV
3DFXZONE.IT
About us - English version About us [EN]
About us - Versione in italiano About us [IT]
La nostra storia Our History [EN]
La nostra storia Our History [IT]
SEARCH
Search with tags Search with tags
Search network Search network
Search 3dfxzone Search 3dfxzone
COMMUNITY
WorldWide Web Community WW Community
Italian Community IT Community
OTHER SERVICES
Translate 3dfxzone.it in english Translator
Feed RSS Feed RSS
Share This Share This
Social This Social This
Email This Email This
Print This Print This
Sitemap Sitemap
CONTACT US
User Support User Support
Advertising Advertising
Partnership Partnership
Banners Exchange Banners Xchg
Webmaster Webmaster
Contact Us | Main menu Main menu
OUR NETWORK
3dfxzone.it 3dfxzone.it
amdzone.it amdzone.it
atizone.it atizone.it
hwsetup.it hwsetup.it
forumzone.it forumzone.it
nvidiazone.it nvidiazone.it
unixzone.it unixzone.it
Sitemap Links
HOSTED SITES
Rosario Art Gallery Rosario Gallery
KoolSmoky Home Page KoolSmoky HSE
 
 
 
Sitemap    |    Translator    |    Old News Archive    |    Links    |    Contact Us    |    Legal Notes    |    Privacy    |    Cookie Policy
 
On line since Q1 2001    |    Web Application and Contents © 3dfxzone.it    |    All Rights Reserved