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Release notes ReShade 6.4.0  |
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In this page we post official release notes and changelogs related to ReShade 6.4.0, if and as software developers make available these. However, if you need more info on ReShade 6.4.0, or relases notes are not available yet, you can always consider to read its description as well. |
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Features:
- Added input blocking in games using "Get*Key*State", "GetRawInputBuffer", Windows hooks or DirectInput 8 for input
- Added basic HDR10/scRGB sreenshot support using HDR PNG (thanks to Kaldaien)
- Added option to Generic Depth add-on to change draw stats heuristic
- Added button widget for boolean uniform variables (set to true for one frame after pressing the button)
uniform bool my_value < source = "button"; >;
- Added support for 4-component integer texture formats to ReShade FX
texture my_tex { Format = RGBA32I; /* or RGBA32U */ }
sampler<int4> my_sampler { Texture = my_tex; }
- (Add-on support) Added effect permutation creation for different render target dimensions and formats (a single effect runtime instance can now render to different render targets without constantly having to reload)
- (Add-on support) Added "command_list::query_acceleration_structures" and matching event
- (Add-on support) Added "swapchain_desc::sync_interval" to override v-sync state via the "create_swapchain" event
- (Add-on support) Added "effect_runtime::export_current_preset()" to export current preset to another path
- (Add-on support) Added "resize" argument to "init_swapchain" and "destroy_swapchain" events
Bug fixes:
- Fixed Need for Speed: Unbound failing to start
- Fixed screen turning yellow in Penumbra: Overture
- Fixed lines of exactly 512 characters in INI files rolling over to the next line causing data loss
- Fixed duplicated effect definitions when loading from cache
- Fixed technique annotations getting lost on effect reload
- Fixed reset buttons for preprocessor definitions
- Fixed crash after parsing ReShade FX syntax error within namespace
- Fixed shader compile error in D3D9 when pixel size of texture with semantic is referenced
- Fixed ReShade FX texture format verification incorrectly triggering on external textures
- Fixed possible deadlock in Path of Exile 2
- Fixed crash when presentation queue fence creation failed
- Fixed errors with present from compute in Indiana Jones and the Great Circle
- Fixed delayed export hooks being installed as function hooks mistakenly when export module is loaded early (iRacing)
- Fixed incorrect entry point for acceleration structure copying being loaded in Vulkan
- Fixed missing keyboard and mouse messages in Wizardry 8
- Fixed "vkGetPhysicalDeviceToolPropertiesEXT" potentially causing a hang in case of a downstream error
- (Add-on support) Fixed duplicated "init_pipeline" event calls in D3D12
- (Add-on support) Fixed descriptor table handle offsets for "ID3D12Device::CopyDescriptors" events
- (Add-on support) Fixed D3D12 ray tracing pipeline creation skipping over DXIL modules with renamed exports
- (Add-on support) Fixed memory leak when pipeline layout creation fails in D3D12
- (Add-on support) Fixed buffer offset in resource view description during D3D12 "addon_event::init_resource_view" event for acceleration structures
- (Add-on support) Fixed "ADDON_*" definitions being added for disabled add-ons
- (Add-on support) Fixed "clear_depth_stencil_view" event being called by "glClear" even if there is no depth-stencil view bound
- (Add-on support) Fixed OpenGL mipmap generation for some texture formats
Miscellaneous:
- Added "ddraw.dll" as an alternative way to load ReShade (useful in Wizardry 8, since it is loaded before input hooks are created)
- Added macro to include "Before", "After" or "Overlay" term in screenshot file path
- Added batch, powershell and python scripts as screenshot post-command options
- Added "vkGetPhysicalDeviceToolProperties" implementation (Vulkan 1.3 core equivalent to VK_EXT_tooling_info extension)
- Improved French localization
- Changed DXGI factory creation to always upgrade to the highest available interface version
- Changed HLSL code generation to add "u" suffix to unsigned integer literals
- Replaced some buttons opening websites with text hyperlinks
- Fixed unintentional hooking of layered DXGI swapchain created by driver in OpenGL
- Fixed D3D11 warnings about SRV state being reset to zero after binding as UAV
- Removed "0x" prefix from addresses in log
- (Add-on support) Updated imgui to v1.91.8 (add-ons may now use 1.91.8, 1.90.0-4, 1.89.7 or 1.86)
- (Add-on support) Added support for disabling add-ons by file name only
- (Add-on support) Added 3-component texture formats (only really supported in OpenGL)
- (Add-on support) Add support for zero pipeline handle to unbind OpenGL program and vertex array
- (Add-on support) Added workaround for local root signature override and empty D3D12 ray tracing pipeline creation
- (Add-on support) Added support for partial render target view binding in OpenGL
- (Add-on support) Improved object destruction tracking in D3D10/11/12 using "ID3DDestructionNotifier"
- (Add-on support) Changed "*.addonfx" effects to be able to run even when effects are disabled globally
- (Add-on support) Changed collapsed state in add-on list to persist between launches
- (Add-on support) Changed subresource box member types from signed to unsigned
- (Add-on support) Changed private data lookup from linear search to hash table
- (Add-on support) Changed OpenGL program creation to not be altered when relevant add-on events are not registered
- (Add-on support) Changed "device::update_buffer_region" and "device::update_texture_region" to silently ignore nullptr as data
Setup tool:
- Added flag to compatibility list to prevent installation to games where ReShade is banned
- Added protection against installing to the Windows directory
- Changed default of effect files list in setup tool to be unselected
- Changed setup tool to write relative preset path to config file
- Fixed scrolling of effect package list when expanded
- Fixed DLL loading errors when system DLLs like dbghelp.dll were present next to the setup executable
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