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Release notes ReShade 6.1.0 |
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In this page we post official release notes and changelogs related to ReShade 6.1.0, if and as software developers make available these. However, if you need more info on ReShade 6.1.0, or relases notes are not available yet, you can always consider to read its description as well. |
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Features:
- Added builtin add-on that synchronizes preset between effect runtime instances/windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR)
- Added Korean translation
- Added option to show current preset name in OSD window
- Added "create_pipeline_layout" add-on event
- Added "set_fullscreen_state" add-on event
- Added options to filter by custom width and height or format to generic depth add-on
- Added anisotropic texture filtering (needs to be combined with e.g. "tex2Dgrad" or custom vertex shaders of course)
Bug fixes:
- Fixed HLSL/GLSL code generation for constant arrays duplicating the array data on every access
- Fixed GLSL layout qualifier image format for 32-bit unsigned integer textures
- Fixed crash when encountering division by zero in preprocessor expression
- Fixed crash in D3D12 due to attempt of unlocking mutex that was not locked before
- Fixed crash due to potential "AddRef" call on destroyed resource
- Fixed "End" key state updates
- Fixed code editor undo/redo/deletion selection
- Fixed repeated runtime reset if "IDXGISwapChain3::SetColorSpace1" is called every frame (e.g. in World of Warcraft)
- Fixed deadlock in "ID3D11DeviceContext::ClearDepthStencilView" with generic depth add-on
- Fixed Vulkan timestamp frequency calculation
- Fixed resource creation succeeding in Vulkan if initial data upload failed
- Fixed nullptr descriptor heap being set in D3D12 when "bind_descriptor_tables" is called with zero tables and there was no heap before
- Fixed D3D12 "clear_unordered_access_view_uint/float" with typeless resource
- Fixed "init_pipeline" add-on event not being called in D3D12 applications not using "ID3D12Device2" or higher
- Fixed independent blend value in D3D10/11/12 blend state creation
- Fixed D3D12 root descriptor handling
- Fixed pipeline creation failing in D3D10/11/12 when using certain dynamic states
- Fixed "create_pipeline"/"init_pipeline" add-on event being called with zero shaders in some cases
- Fixed resource creation failing in D3D12 when format was changed by an add-on and optimized clear value was passed in
Miscellaneous:
- Updated imgui to 1.90.4 (add-ons may now use 1.90.0-4, 1.89.7 or 1.86)
- Increased font size maximum to 64
- Added support for "ID3D12Device14" and "ID3D12GraphicsCommandList10"
- Added limit to number of effect loading threads in 32-bit, to reduce likelihood of out of memory situations
- Changed texture creation to clear render target textures using clear command instead of initial data to avoid big memory allocations
- Changed file selection dialog to not show hidden files and directories
- Changed preprocessor to not evaluate expressions or check syntax in disabled code
- Changed add-on API for descriptor types to split SRV/UAV in separate types for buffer/texture views
- Changed "effect_runtime::set_current_preset_path" to trigger add-on events
- Changed "effect_runtime::set_current_preset_path" to always reload preset when it is called in case the preset was modified on disk
Setup tool:
- Added dedicated back button
- Added effect installation for add-on packages
- Added add-on deletion to setup tool uninstallation
- Changed add-on page description to clarify potential compatibility issues of add-ons
- Fixed effect package/add-on download failing if there are many temporary files
- Fixed application list no longer being focused by default
- Fixed unhandled exception when target executable has invalid import directory entries
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