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Release notes ReShade 6.0.1 |
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In this page we post official release notes and changelogs related to ReShade 6.0.1, if and as software developers make available these. However, if you need more info on ReShade 6.0.1, or relases notes are not available yet, you can always consider to read its description as well. |
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- Updated imgui to 1.90.1 (add-ons may now use 1.90.1, 1.90, 1.89.7 or 1.86)
- Fixed localization on Windows 7
- Fixed rendering artifacts in Company of Heroes
- Fixed rendering artifacts in Call of Duty: United Offensive
- Fixed crash if statistics window is resized to zero width
- Fixed potential crash on exit in D3D12/Vulkan when no effects are loaded
- Fixed potential crash on exit in D3D9 due to access to destroyed depth-stencil surface object
- Fixed tutorial progress not being recognized when it cannot be read from global configuration
- Fixed effects not being updated after a color space change in D3D11/12
- Fixed some issues with HDR overlay
- Fixed OpenGL framebuffer cache invalidation (fixes ReShade only showing up in a small portion of the screen in some emulators, like Citra, Ryujinx, Yuzu)
- Fixed "Failed to close immediate command list" error in D3D12 games using MSAA (e.g. World of Warcraft) when driver does not support depth-stencil resolve
- Changed OpenGL effect runtime management to defer creation to first present call (avoids creation of many ReShadeX.ini for instances that are never actually used)
- Changed D3D12 depth-stencil resolve to prefer average filtering over min/max
- Changed "command_list::bind_descriptor_tables" implementation in D3D12 to force descriptor heap and root signature update when there are no tables (to allow add-ons to reset those in case they were changed without ReShade knowing)
- Changed setup tool to add "ALL_APPLICATION_PACKAGES" SID to OpenXR layer installation directory
- Changed setup tool to only enable gamepad input by default in cases where keyboard and mouse input is known to not work
- Disabled "command_queue::wait_idle" implementation in D3D9/10/11 again for now
Crosire adds "Also reverted an imgui change that was made in imgui 1.90, which prevented undocking windows via the title bar." |
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