|
Release notes MDK2 Demo |
|
|
In this page we post official release notes and changelogs related to MDK2 Demo, if and as software developers make available these. However, if you need more info on MDK2 Demo, or relases notes are not available yet, you can always consider to read its description as well. |
|
|
1a. System Requirements
Required:
Pentium (or compatible) 200 MHz
16 MB RAM
Windows 95 with DirectX 5.0 or later
250 MB of Hard Drive Space
CD-ROM
3D Accelerated Video Card with at least 4 MB of video RAM
DirectX Certified Sound Card
Keyboard, Mouse
Recommended:
Pentium II (or compatible) 300 MHz
32 MB RAM
250 MB (or more) of Hard Drive Space
CD-ROM
3D Accelerated Video Card with at least 8 MB of video RAM
Notes on Video Cards:
While you can still run MDK2 with a 4MB video card, performance may be poor
depending on the texture quality setting in game. If performance is a
problem try a lower quality setting. We recommend that you obtain the
latest OpenGL drivers for your video card by running GLSetup which is
provided on the MDK2 cd.
WINDOWS NT 4.0:
Although Windows NT 4.0 is not supported in an official capacity, MDK2 can be run
under Windows NT 4.0. MDK2 requires DirectX 5.0.
WINDOWS 2000:
Although Windows 2000 is not supported in an official capacity, MDK2 can be run
under Windows 2000 provided that you have the latest OpenGL drivers from your
video card manufacturer.
1b. Installation
Insert the CD-ROM labeled MDK2 into your CD-ROM drive and
follow the onscreen instructions. If your Autorun is disabled, find the
autorun.exe application in the root of the CD and double click to launch
the Installer.
After installing MDK2, you will have options for installing
DirectX 7.0a.
If you do not have DirectX installed, choose to install DirectX 7.0a at the
end of the installation process. If you have a newer version of DirectX,
it is recommended that you use that.
Later versions of DirectX often have driver updates which will make
MDK2 run better on your system. However, MDK2 only requires
DirectX 5.0.
You should regularly defragment your hard drive, as fragmentation can
result in poor performance.
2. Running MDK2
Start MDK2 from the Start Menu or by running mdk2.exe from the
installation folder. This will run the MDK2 Launcher.
2a. MDK2 Launcher
The Launcher will allow you to change all hardware options before playing
mdk2. You will be able to test the settings by cliking the "Test Settings"
button.
MDK2 Hardware Options
Driver
Once you have proper OpenGL drivers install you will be able to select
a driver for MDK2 to use. Pick "Default OpenGL Driver" unless you
have a Voodoo1/2 or any other card that is not capable of a full OpenGL
ICD. Check you video card specifications for more detail.
Once you have selected a driver you can view detailed information about it
by clicking the "Get Info" button. This will display information about
your video card and driver in the text box below. If the information
given in the text box does not accurately describe your hardware then
you will most likely have problems running MDK2. Try running GLSetup
to install the most current drivers for your video card.
Resolution
You can select the resolution of the screen or window that MDK2 will
run in. Texture memory, fill rate of your video card, and your monitor
will dictate your maxmimum resolution.
Texture Quality
This option controls the size and detail of the textures used in MDK2.
Higher quality requires more texture memory. If you experience
performance problems in MDK2 where certain areas and certain directions
are many times slower than others you are probably out of texture
memory. To fix this try a lower texture quality setting.
Color Depth
Adjusting the Color Depth will change the amount of colors used to
display the game. Not all cards support 32-bit rendering. Check your
video card's specifications to determine if it is capable of 32-bit and
try testing it first with the "Test Settings" button.
Filtering
Changing the Filtering will affect how the textures are rendered to the
screen. Trilinear filter will give a better "smoother" effect but is
not supported by all cards. Turning the filtering OFF is Not
recommended while playing the game, it is there for trouble shooting
purposes only.
Mipmap
Enabling Mipmaping will allow for smoother rendering for far away
objects. Disabling it, however, will use less texture memory. If you
are using a video card with less than 8mb of ram and are experiencing
performance problems it may be worth disabling.
Full Screen
Disabling Full Screen will let MDK2 play in a window on your desktop.
However, Full Screen on most cards will have better performance.
Hardware T&L
Hardware T&L utilizes OpenGL's transform and lighting model to leverage
hardware support. If you enable T&L AND your video card accelerates
transform and lighting then MDK2's performance may be improved. If your
video card does not accelerate transform and lighting MDK2 will still run.
Try using the "Testing Settings" and check the frame rate to see what are
the best settings for your system. |
|
|
|
[ Go Back ] |
LATEST DRIVERS FOR AMD, INTEL, AND NVIDIA GPUS |
LATEST GAME SYSTEM REQUIREMENTS |
|
|