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Release notes CyberDome Demo  |
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In this page we post official release notes and changelogs related to CyberDome Demo, if and as software developers make available these. However, if you need more info on CyberDome Demo, or relases notes are not available yet, you can always consider to read its description as well. |
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Overview of the game:
* 8 training levels
* 64 game levels
* 7 kinds of enemy ships - NOTE: each one of the
approximately 450 enemy ships is individually tuned
* 5 weapons
* Heat seeking missile - tracks into enemy ship if within a
certain, large distance
* Laser - more powerful than missile but requires direct hit
Laser and missile quantity is unlimited (displays as 999)
* Flash bomb - more powerful than missile but requires near-
direct hit
* MIRV - Multiple Independent Retargetable Vehicles - splits
into four missiles when close to an object or after a short
time
* Smart Bomb - launches out and then destroys everything on
screen
* 5 powerups
* All power-ups are wire-frame - but note some hardware
cannot display wire-frame so power-ups might appear solid.
* Partial Shield (green wire-frame sphere) -increase by 25%
Total shield is limited to 999%
* Full Shield (yellow wire-frame sphere) - increase to 100%
or 200%
If player ship is at 99% or less, player ship is set to
100%;
If player ship is at 100% - 199%, player ship is set to
200%.
* Cloaking (blue wire-frame sphere)- enemy ships are not
aware of location of player ship
Enemy ships also do not avoid player ship so it is easier
to accidentally run into enemy ships. Lasts 20 seconds.
* Invulnerable (magenta wire-frame sphere) - enemy ships can
not damage player ship
Invulnerable overrides cloaking if both are picked up.
Lasts 20 seconds.
* Extra ship (red wire-frame cube).
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Size: 4.04MB | State: Not archived | Release Announcement |
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