General
Features |
Benefits |
Fully integrated 128-bit 2D/3D/Video Accelerator |
It's not just for gaming! Voodoo5 6000 AGP enables outstanding 2D and video applications too.
|
128 MB
of Graphics Memory |
No, we're not kidding. How about having enough graphics memory to handle 1600x1200, 32 bits per pixel, with full-scene hardware anti-aliasing enabled? |
1.32 to 1.47 Gigapixels Per Second Fill Rate |
Not kidding about this one, either. The first gigapixel board delivers frame rates beyond belief. Virtually all games are limited by fill rate at resolutions of 1024x768 and above so the higher your fill rate the faster your game will perform. |
Real-time Full-Scene HW Anti-Aliasing |
Removes
annoying jaggies and flashing objects from the image to dramatically
improve the visual quality of any title, new or
old. |
T-Buffer Digital
Cinematic Effect: Motion
blur |
Can be
used to smooth motion to improve image quality or to exaggerate
motion for special effects. |
T-Buffer
Digital Cinematic Effect: Depth
of Field Blur |
Enhances reality by rendering a scene as if viewed through a
real lens. Enables artistic depth of field effects often used in
cinema, such as blurring all but the most important objects in a
scene. |
T-Buffer
Digital Cinematic Effect: Soft
Shadows |
Adds
soft edges to shadows, giving them a much more realistic
appearance. |
T-Buffer Digital
Cinematic Effect: Soft
Reflections |
Enables
realistic reflections from semi-gloss surfaces like polished wood or
stone and stainless steel. |
FXT1 and DirectX Texture Compression |
Dramatically reduces the size of texture images with no loss
in visual quality; higher frame rates and better image quality.
VSA-100 supports all five DXTC compression modes. Texture
compression is critical for use of 2048x2048 and 32-bit
textures. |
8-bit
Palletized Textures |
The
most widely used form of texture compressio. As with FXT1,
palletized textures enable higher frame rates and enhanced image
quality. Graphics cards that do not support palletized textures
often experience severe game compatibility problems.
|
32-bit Rendering |
Supports the highest possible image quality for the latest
titles. |
32-bit
Textures |
Allows
use of the highest quality artwork seen in today's
titles. |
2k x 2k
Textures |
Allows
you to enjoy the full impact of the most detailed artwork used by
game developers; larger textures enable more complex, more stunning
images. |
24-bit
Floating Point Depth Buffer (Z or W) |
Virtually eliminates "Z aliasing," or having surfaces that
should be visible being occluded and surfaces that should be
occluded being visible. |
8-bit
Stencil Buffer |
Improves image quality and realism by supporting a technique
widely used by 3D content developers to create complex shapes such
as shadows. |
350MHz
RAMDAC |
Allows
users to run at insane resolutions and incredible refresh rate
--2048x1536 at 85Hz for example. |
The
industry's most complete API support: DirectX, OpenGL, and
Glide |
Assures
the industry's highest title compatibility. |
DVD
hardware assist: planar to packed-pixel conversion |
Assists
DVD titles in running at 30fps without dropped
frames. |
Windows
95, 98 |
Allows you to run the Voodoo5 6000 AGP with all popular operating systems. |