Product Image
|
|
Voodoo Banshee is the first of 3Dfx's family of integrated 2D/3D accelerators to storm into the consumer PC arena to score a one-punch knockout. The ultimate bridge between 3D entertainment and PC graphics is now available with unprecedented Voodoo2 3D technology. The Voodoo architecture, which has built a religious following among game developers, is now married with ultra-fast 2D, designed to accelerate graphic intensive Windows applications.
|
Targeted for the demanding OEM, Voodoo Banshee complements 3Dfx's successful Voodoo2, the performance leader for 3D gaming.
Best of class 2D and 3D performance from a single chip is now possible because Voodoo Banshee has it all!
|
Voodoo Banshee specifications
- 3dfx
Voodoo Banshee chipset
- 16MB EDO
DRAM, 100MHz 10ns
- AGP 1x
interface
- True
colour 250MHz RAMDAC
- Maximum
2-D Graphics Resolution 1920x1440
- Maximum
colors 16.7 Millions
- 3D
standard supported: Direct3D, and in addiction OpenGL and
Glide
Feature Summary
- Voodoo2 3D Core
-
Highest performance in single chip
-
Stunning visual quality
-
Advanced features at full performance
-
Largest game base
-
3D in a window support
-
Glide support
-
Optimized Direct3D support
-
Renown compatibility
- 128-bit 2D engine
-
All Windows GDI in hardware
-
All 256 ROPS with tertiary functions
-
Hardware polygon generation
-
Near theoretical maximum performance in NT benchmarks
- 128-bit VGA core
-
World's first 128-bit VGA
-
DOS speed beyond belief
-
Fully IBM 8514 compliant
- 128-bit memory interface
-
4 to 16MB SGRAM/SDRAM
-
100/125MHz operation
-
Block write with SGRAM
-
Simultaneous tiled and linear memory support
- Optimized for Pentium II
-
Dual command buffers
-
Full support for write combine
-
Patent pending technology for command reordering
3D Feature Set
-
Integrated Voodoo2 pixel unit and single texture unit
-
100/125 Mpixel/s fill rate
-
100/125 Mtexel/s fill rate
-
HW triangle setup capable of 4M tri/s
-
On-chip high speed texture cache unit
-
High precision 16-bit floating point Z-buffer
-
Tiled memory architecture
-
Transparency and chroma-key with color mask
-
Alpha blending on source and destination pixels
-
Dynamic environment maps
-
24-bit color dithering to native 16-bit RGB
-
16-bit color "expansion" to display near 24-bit quality
-
Per-pixel table based fog/ haze effects
-
Per-pixel MIP mapping, tri-linear filtering
-
Full scene, edge anti-aliasing
-
Bump mapping
-
Optimized for local memory texturing
-
Sub-pixel and sub-texel correction
-
Perspective corrected 3D texture mapping
-
Palettized and compressed textures
Video Sub-system
-
VMI host and video input ports
-
Double or triple buffering of incoming video
-
Bob and Weave de-interlacing
-
Packed or planar YUV 4:2:2
-
Bilinear vertical and horizontal filtering
-
Hardware color-space-conversion
-
Digital vieo output for NTSC/PAL encoders
2D Feature Set
-
100/125MHz 128-bit GUI accelerator
-
Full featured 128-bit BitBlt engine
-
Hardware Bresenham line drawing engine
-
Hardware polygon generation and fill engine
-
Source and destination chroma-keying
-
Advanced single cycle block-write
-
Full 256 Raster Operations in hardware
Other Features
-
PCI 66MHz and AGP with sideband signaling
-
High speed memory with duplicate RAS support
-
Dual command FIFO for CPU parallelism
-
256-bit internal buffering for maximum memory efficiency
-
PC '97 and PC '98 compliant
-
250 MHz RAMDAC with three independent PLLs
Copyright
2000, 3dfx Interactive, Inc.
All rights reserved. |