your source for 3dfx, hardware and gaming |
Air Warrior III Patch 3.12 |
====================================================================== NEW FEATURES AND BUG FIXES IN AIR WARRIOR(r) III V3.12 ====================================================================== New Features ---------------------------------------------------------------------- - A new, large scale European terrain - one designed to fully support strategic bombing and resupply - has been added. - The spin model has been reworked to prevent its use as an offensive air combat maneuver. - Air Warrior III now supports higher resolutions in 3D hardware acceleration mode. This will only work, however, with 3D cards that support higher resolutions. - The frame rate counter (evoked by all cockpit view modes. The counter appears in the upper right-hand corner of the screen. - The host now supports a range of hardness values at each airbase. Previously, buildings at an airfield could be set as destructible or indestructible. Now the buildings at each airbase have a possible ten step hardness range, from soft (1) to hard (9). The setting for indestructible (0) is unchanged. - The Saitek Cyborg 3D Digital stick is now supported. - The Logitech WingMan Interceptor stick is now supported. Bug Fixes ---------------------------------------------------------------------- - The Air Warrior III spin model has been fixed to work properly on Pentium II and faster computers. - Flap and throttle indicators now work correctly under all screen resolutions. - A minor memory leak has been plugged. - Fixed bug that caused 3D graphics to display on only the upper quarter of the screen on Voodoo 3 and riva tnt boards. Hardcoded offsets for screen clipping were wrong. This apparently was ignored by DX5, but DX6 drivers paid attention to this value. - A German Error string was translated from English to German in the German language version. - A Kate no longer carries a lower turret position; it never had one. - Gunners no longer jump with their ammo out of bombers. - Bridges resurrection works properly now. - In the course of testing higher resolutions in 3D mode, we discovered that maximum in-flight resolution was limited to desktop resolution. You could not select a game resolution higher than the resolution of your desktop. We removed this restriction in 3D mode. This limit is still in effect, however, for software rendering mode. |
Description | Download |
Size: N/A | Announcement |
Type: Utility | More Utilities |
Might be interesting to you |
3dfxzone.it desktop version |
Copyright 2024 - 3dfxzone.it - E' vietata la riproduzione del contenuto informativo e grafico. Note Legali. Privacy