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Release Notes | CyberDome Demo

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CyberDome Demo
Overview of the game:

* 8 training levels
* 64 game levels
* 7 kinds of enemy ships - NOTE: each one of the approximately 450 enemy ships is individually tuned
* 5 weapons
* Heat seeking missile - tracks into enemy ship if within a certain, large distance
* Laser - more powerful than missile but requires direct hit Laser and missile quantity is unlimited (displays as 999)
* Flash bomb - more powerful than missile but requires near- direct hit
* MIRV - Multiple Independent Retargetable Vehicles - splits into four missiles when close to an object or after a short time
* Smart Bomb - launches out and then destroys everything on screen
* 5 powerups
* All power-ups are wire-frame - but note some hardware cannot display wire-frame so power-ups might appear solid.
* Partial Shield (green wire-frame sphere) -increase by 25% Total shield is limited to 999%
* Full Shield (yellow wire-frame sphere) - increase to 100% or 200%
If player ship is at 99% or less, player ship is set to 100%;
If player ship is at 100% - 199%, player ship is set to 200%.
* Cloaking (blue wire-frame sphere)- enemy ships are not aware of location of player ship
Enemy ships also do not avoid player ship so it is easier to accidentally run into enemy ships. Lasts 20 seconds.
* Invulnerable (magenta wire-frame sphere) - enemy ships can not damage player ship
Invulnerable overrides cloaking if both are picked up. Lasts 20 seconds.
* Extra ship (red wire-frame cube).

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Type: Utility More Utilities

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