SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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otidnanreh

Hello people.
I am a reader of this forum for at least one year, but I never had enough patience to register and etc.
Well, today the inertia was finally won, and here I am.

I have tried SFFT drivers since the first alpha, and I must say that the  direct3D part is the fastest I could test, until now.
But there's one thing that bothers me since immemorial times: why does the direct3d part of "3dfx tools" never seem to change anything in performance? Is it because my v3 does not support dx8 and above?

Just to finish, I've played warcraft 3 with SFFT alpha 8 with absolutely no problem (well, at 10-15 fps, but that's a cpu matter).

Solo se muere la muerte roja.

Rolo01

I tested Max Payne 1 yesterday on WinXP with a Voodoo5-5500 PCI.
In the options menu I cannot select any FSAA modes, and the game doesnt start because it reports it has not enough video memory...
GTA Vice City works fine with SFFT Alpha9...
 

SuperFurryFurryThing

Well I had problems with Max Payne, on a V3 not starting with an out of memory message, it worked if I reduced the descktop size.

SFFT
 

FBS

QuoteOriginally posted by FBS

Today I loaded another software that runs with the Flight sim. This software controls the forces of my forcefeedback joystick. It runs in the backround with no visible windows. But is interesting that happened is that in AA 2 sample the kneeboard works fine now, when I run the sim with Fast AA the sim Frames run at 1FPS this makes the sim not even runable. Its like watching a slide show( did not even attemt to open the kneeboard I just returened it to 2 sample AA.

I find it strange, for some reason, this morning my kneeboard is not working as mentioned in quote. It is as before, upon opening the screen flickers, I get a black kneeboard then as I pass the mouse over the control buttons become visible. Is this have do do with layers of texture? Someone previously mention that they had a game play and the characters where not visible? Same isseu?
 

SuperFurryFurryThing

There is an issue still with the memory management in fastest and single chip modes. there is a problem, with resizing down a maximised window and the background having a small pert not redrawn correctly. You can reproduce it with a web browser by simply clicking the restore down button when maximised. I have fixed it in the next version.
FBS were you doing some testing with other games that had problems aswell, how did that go.

SFFT


 

FBS

Everything is super with all my other games. No problems at all I really enjoy your drivers.
 

mcmagostini

A doubt has come...
Can i have AM3 installed and just exchange de DX drivers?
How exactly i would do it?
Changing drivers on WinXP is a pain!

I do enjoy SSFT drivers also, except for the rebooting problems
i was getting, but my Win was a little messy. I recovered my last
good partition with Ghost yesterday and would like to test again.

Thx,
VoodooSalutes.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Kyon_CoraeL

There's a driver switching utility in the download area of this site.
 

SuperFurryFurryThing

Well the only differences between the SFFT and Amigerlin drivers is the DirectX support the Glide dll's with the driver are those from Amigerlin3 anyway, and the Amigerlin tools should work with the surrent version.

SFFT
 

mcmagostini

I've noted that since i investigated more when i installed the
alpha8 in my previous system. Now i recovered my partition with
AM3 installed.
The point is that AM3 shows many more options in tools, and i'd like
just to exchange the DX portion of AM3 with the alpha9 one without
uninstalling AM3 and reinstalling SFFT alpha9. Is there anyway to do
that?

Thx,
Matheus
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

ggab

QuoteOriginally posted by mcmagostini

I've noted that since i investigated more when i installed the
alpha8 in my previous system. Now i recovered my partition with
AM3 installed.
The point is that AM3 shows many more options in tools, and i'd like
just to exchange the DX portion of AM3 with the alpha9 one without
uninstalling AM3 and reinstalling SFFT alpha9. Is there anyway to do
that?

Thx,
Matheus


yes, and it's very easy:

3dfxvs.dll    move  to C:\WINNT\system32
&
3dfxvsm.sys   move  to C:\WINNT\system32\drivers

if u have default XP install, "winnt" is WINDOWS. enjoy this great driver set (gta vc looks GREAT [8D])
 

SuperFurryFurryThing

The current version should support all of the configuration options of Amigerlin 3. You could make a copy of the Amigerlin install set and simply copy the 3dfxv.dll and 3dfxvsm.sys files form the SFFT driver and then install from the copy of the Amigerlin driver that was made. The support fro the amigerlin config options is in from Alpah9, although it is worth noting that the Alpha10 is on the way.

SFFT
 

mcmagostini

Great news!

Thx ggab and SFFT ;)

3dfxSaludos
Matheus
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Victor

Drivers are cool, but I have some bugs.
In HFS HP2 dissapeared special effects on the cars. They looks simply
textured.
MechWarrior 4 Mercenaries reboot computer when lounched.

Blood Omen 2 & NFS Undeground work with this drivers or not? Or they reboot
machine?

WinXP SP1 Rus, Voodoo 5 5500 AGP, Athlon XP 1700+, GA7DX+, 256 DDR.
 

mcmagostini

I'm still getting reboot issues with alpha9
not only in Carom3d as i mentioned before,
but also on dayly tasks. I can remember to be
browsing some pictures with ACDSee and the pc
just rebooted then. It doesn't occur on a regular
basis but what i can tell is that AM3 never made
this happen.

It's confusing. I'm back to AM3 for a while.

Matheus

PS: I made the workaround suggested for Carom3D
on WinXP OSes but it didn't make difference.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E