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Software Platforms and Apps => 3D-Analyze and TnL games => Topic started by: Bogdanosu on 13 February 2008, 16:37:47

Title: DMC3SE
Post by: Bogdanosu on 13 February 2008, 16:37:47
Hi. I have a nVidia GeForceGo 7600, and want to use 3DAnalyzer to make Devil May Cry 3 work. Firstly,(I think) my card doesn't support 2.0 Pixel Shaders. Secondly, if I try to play it without 3DAnalyzer, that game starts, I can enter the first level, but eveything is lighted up, as if I'm firing, and while I shoot, it looks normal, until I stop shooting. Thirdly, as soon as I hit (or get hit by) something (with sword or gun), the game gets stuck. And fourthly, if I start the game with 'run' in the 3DAnalyzer program, it just flashes and stops. But it works if I use the shortcut. I tried various combinations in 3DAnalyzer, and could only accomplish that only until after I kill a few in the first level the game gets stuck again. Does anyone have any suggestions?
Title: DMC3SE
Post by: Nightbird on 13 February 2008, 22:41:54
According to NVidia, this gpu supports DirectX 9.0 and Shader Model 3.0.
According to Ubisoft, GeForce" FX/6/7 (and ATI Radeon 9500-9800) families are supported at time of release (2006 ?).
Not impossible that the game doesn't support perfectly your gpu.
Title: DMC3SE
Post by: ps47 on 14 February 2008, 14:46:29
this is a driver issue.try getting a new driver for your graphics card.updating directx is also a good idea..
Title: DMC3SE
Post by: Bogdanosu on 20 February 2008, 20:44:20
I think I found out (half of) my problem, DMC doesn't support Windows Vista...and that's something I don't think I'll remedy too soon...