Hi there guys...
Was any of you able to run New World Order?
A friend of mine offer me the game and it really looks coll from the images that i saw, but i was not able to run it yet...
WinXP/Voodoo 5 5500 AGP/Amigamerlin 3.0...
I can enter to the menus but when the times come to load a map the game crashes, even with 3D-Analize.
If any of you was able to run it, pleaze give me a hint...
Thankz.
the SIN Raven
A link to a demo or the Site can always be useful for the people like the mini and recommended system ;)
Ups...
Sorry guys, stupid of me...
The Game is a CS, UT like, with really promissing reviews, it have about 5 game modes including Coop, and acording to reviews a really good single player too...:)
The game link:
http://www.termite-games.com/new_world_order/
The publisher game/demo/support page:
http://www.p3int.com/support_center_NWO_System_Specs.asp
It will be really fantastic if we 3DFX users, will be able to run this promissing alternative.
Thanks.
The SIN Raven
a've found dis:
QuoteSome of the Rendering Features:
- Full 32bit rendering as default
- DVA technology for efficient, exact visibility processing
- Efficient graphics/texture compression/decompression, without any quality loss
- Multiple graphics processing pipelines, distributable over multiple processors
- Renders bezier patches, NURBS surfaces and polygons
- Supports hardware T&L for increased throughput
- Unique surface technology, blends unlimited number of textures
- High quality decal support; decals affect bumpmapping and lighting
- True bumpmapping technology, real-time calculated
- True real-time dynamic lighting, no light maps
- Full real-time Phong/Blinn and Metal shading
- Real-time calculated full quality specular highlights
- Omni, spots, directional and volumetric light-sources
- Dynamic real-time shadows, full quality, sharp or soft
- 24bit RGB true-color lighting, 48bit internal blends
- Light-DVA for fast, exact extraction of light / shadow receivers
- Fully dynamic/deformable geometry, no architectural limits
- High speed, high quality rendering of blended and skinned geometry
- Advanced particle/meta-particle rendering and blending
- Skeletal animation with constraints and expressions
- Real-time full forward/inverse kinematics
- Advanced motion blending / smoothing
- Highly sophisticated dynamics subsystems
- Full hardware accelerated rendering
If it helps at all. Sounds like shaders to me, and HwTnL is listed as supported, but not required. And sounds like you might also need to force 32-bit rendering.