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Software Platforms and Apps => 3D-Analyze and TnL games => Topic started by: Demian29 on 22 September 2008, 12:42:08

Title: warhammer online
Post by: Demian29 on 22 September 2008, 12:42:08
hello all. is there any way to play warhammer online using the intel(r) mobile express 945 chipset? thanks in advance
Title: warhammer online
Post by: skelet0r on 25 September 2008, 07:55:09
I would also like to know the same thing.


[14:52:00.298]:OS Version: Windows Vista With Service Pack 1
[14:52:00.298]:Adapter: [Mobile Intel(R) 965 Express Chipset Family]
[14:52:00.299]:[Driver Version 7.14.10.1244] [WHQL Certified: No] [VendorID: 8086 (2a02)]
[14:52:00.299]:Video Memory: 256mb
[14:52:00.299]:Processor: Intel(R) Core(TM)2 Duo CPU     T7250  @ 2.00GHz: 1995
[14:52:00.299]:Number of CPU Cores: 2
[14:52:00.299]:SSE Supported: Yes
[14:52:00.299]:System Ram: 2037 mb
[14:52:00.299]:Pixel Shader: 3  Vertex Shader 0: FAILS min specs, requires version 2
Title: warhammer online
Post by: Demian29 on 25 September 2008, 11:27:41
good news is that i got it to work using a program called swiftshader. check it out. bad news is that the game is almost uplayable cause of low fps but i m still working on how to ix that
Title: warhammer online
Post by: pierce768 on 25 September 2008, 17:43:02
I've been having the same problem as you. Unfortunately I also get unplayable FPS when using swiftshader.

But swiftshader isn't bypassing the pixel shader, its just using your cpu to power the graphics as well and unless you have an amazing cpu the fps wont get better.

What I was hoping would be possible would be to use swiftshader to get past the warhammer system check, but the be able to disable the pixel shader so my fps doesn't blow so bad.

Anyway please let me know if you figure anything out, I'll do the same.