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The
Voodoo Graphics, introduced in 1996, is the first 3dfx
graphic processor for the PC market. Featuring the most powerful techincal
solutions for stunning 3D full-scene rendered worlds and awesome image
quality, 3dfx brought you a new 3D impressive visual experience directly
from the expensive SGI graphics workstations, starting a new era for the
PC entertainment market with the creation of the Voodoo Architecture.
It's
not just about polygons. It's about quality, fill-rate,
and cost!
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Most PC graphics chips try to be all things to all people. But for games, great performance isn't about WinBench or how fast a spreadsheet scrolls. Mind-blowing game play comes from interactivity and visual realism, and today's graphics hardware has got to do both. If you've played Descent or NASCAR, you've seen the state-of-the-art in software-only 3D texture mapping. But to render complex scenes at 30+ Hz, 640 x 480 double buffered, in 64k dithered colors without blocky textures and texture aliasing, software-only solutions just aren't enough! Next-generation games need 3D graphics hardware that delivers perspective corrected, Z-buffered, LOD MIP mapped, bi-linear or advanced filtered textures in real time - and that's just for starters. For even greater realism, the coolest games deserve special effects: per-pixel fog, translucency, transparency, and texture compositing, animation and morphing. So if you've dreamed of having an SGI Reality Engine in your PC but haven't yet won the lottery, check out Voodoo Graphics from 3Dfx Interactive.
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Voodoo Graphics specifications
- 3dfx
Voodoo Graphics chipset
- 4MB EDO
DRAM onboard, 2MB frame buffer memory and 2MB texture memory
- PCI 2.1
compliant
- True
colour 110 MHz RAMDAC
- Max
resolution up to 800x600 (64k colour)
- Support
Microsoft Direct3D, OpenGL and 3Dfx Glide
- Scalable
performance - 45M pixels per sec. Sustained fill rate, 550K textured
triangles per sec in polygon performance
- Provides
real-time shanding, high quality texture mapping and lighting of
triangle data
Standard 3D Features
- Perspective correct texture mapping
- Bi-linear and advanced texture filtering
- Level of detail (LOD) MIP mapping
- Sub-pixel correction
- Polygonal-based Gouraud shading and texture modulation
- 24-bit internal, 16-bit dithered RGB frame buffer
- Multiple format texture buffer (8-bit and 16-bit)
- 1, 2, and 4 Mbytes of frame/aux buffer memory per pixelfx
- 1, 2, and 4 Mbytes of texture memory per texelfx
Scalable Performance
- 45 Mpixels/sec sustained fill rate for bi-linear or advanced filtered textures
- 1,000,000 Textured triangles/sec on a P-166 PCI system
Additional Features
- Anti-aliasing
- Depth buffering (16-bit)
- Alpha blending
- Per-pixel special effects: fog, transparency, translucency
- Texture compositing, morphing, animation
- Linear frame buffer access
Compatibility
- PCI bus 2.1 compliant
- Support for full-screen games under popular PC operating systems
including: Microsoft Windows 95, MS-DOS, and Windows 3.1 using 3D APIs
including Microsoft Direct3D, RealityLab 2.0, Intel 3DR, Criterion Renderware, and more
- Comprehensive support for popular game development tools including
Gemini OpenGVS, Multigen GameGen, SGI OpenGL, and
Autodesk 3D Studio under DOS, Win32, and IRIX
- Operates transparently with popular VGA and Windows accelerators via
analog pass through on Intel-based platforms
- Glideregister level compatibility software library
for full screen coin-op/arcade and DOS games
Copyright
2000, 3dfx Interactive, Inc.
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